Quit Screwing Up the Copperhead

Eric Sailcutter

Pirate Lord
All these changes to the Copperhead are fundamentally changing sailing and it’s really upsetting me even though I don’t generally sail Copperheads. If Copperheads aren’t like they were in potco then work to make them so and if this is because of SvS complaints then just ban them from SvS. Maybe it would be better if all SvS ships were identical, then there’d be no complaints of op SvS ships. Making Copperheads further and further from the way they were originally developed is not the answer.
 

Misha

Forum Mod
Ahoy @Eric Sailcutter

I'm not quite understanding your epiphany with the re-design. The only complaints that have been put out regarding Copperhead is that it is no longer as potent as it once was in SvE (Standard Ship v. Ship combat), or to the pre-nerfed version that it was far too powerful in SvS. If you don't use Copperhead in general, that rules out the current complaint.

However, I do want to address one part of your statement.

Making Copperheads further and further from the way they were originally developed is not the answer.
I'm sorry, but TLOPO has far passed the point in which altering content would be unethical to the original development of the game. The crew is working hard around the clock to create a re-opened version of Pirates of the Caribbean Online, but you need to be aware of the fact that Disney were not masterminds, as it might seem. There are bugs that were never patched out during the entire lifespan of the game that we are working to fix, some of which have been addressed and fixed already. There are balancing issues among weapons and ships alike, which is why (as an example) Jack Sparrow's Blade was altered post release, to make the rest of the weapons competitive, and now Copperhead, to add variation among the picks of sailors while still keeping the upgrade tree as viable as possible.

I'd hate to break it in such a way, but this isn't the end of balancing and improving a game that ended as neglected and riddled with issues. I understand that you want the game as true to POTCO as possible, but POTCO was NOT the end-all-be-all game, and it was not perfect, I promise you.

Finally,
If Copperheads aren’t like they were in potco then work to make them so and if this is because of SvS complaints then just ban them from SvS.
This is simply not possible in the current state of the game. (As was originally developed by Disney Interactive, by the way.) We are working our hardest to keep a true-to-life experience, but please understand that game balance isn't as simple as "Remove this, tweak that". There are a million variables in play that we are trying to contend with, and modifying code willy-nilly is how you break a game without achieving an intended goal.

Fair Seas,
Misha
 

Eric Sailcutter

Pirate Lord
As far as JSB is concerned, I was not a fan of changing that after release either but at least it was new content that hadn’t been out long and so like or not I can accept that change. Here we are talking about the Copperhead, which was designed as a slow tank with a bursty attack that was the most powerful in the game but inconsistent. Now it’s being changed to be less slow and less powerful and more consistent; this is the wrong approach and I cannot accept it the way I did with JSB. Of all the things in the original potco the sailing upgrades were the best and most thoughtfully done change with the balance between upgrades being quite unbelievably well made. Now it’s been upset in the name of making all SvS ships equal. As I say, this is the wrong approach, quit it.
 

Eric Sailcutter

Pirate Lord
I sure don’t remember people complaining that Copperheads were too op for SvS in potco, were they? What is the difference here? It’s certainly not 15% explosive to 55% or 1 explosive max. or faster turning. None of the changes are matching the original game. It’s not that I’m against SvS it’s I’m against changing an original part of the game that was not originally broken and not really intended to be different than it was as in the broadsides of galleons where it seems evident that Disney had intended them to be the biggest but never made it so.
 

Crashalot

Pirate Lord
All these changes to the Copperhead are fundamentally changing sailing and it’s really upsetting me even though I don’t generally sail Copperheads. If Copperheads aren’t like they were in potco then work to make them so and if this is because of SvS complaints then just ban them from SvS. Maybe it would be better if all SvS ships were identical, then there’d be no complaints of op SvS ships. Making Copperheads further and further from the way they were originally developed is not the answer.
OK Eric, I have to agree that you're on to something significant here and meaningful.
Make all SVS ships equal, and let actual sailing skills, and luck, win the day!
Awesome!
Savor it!
 

Shamus The Brute

Site Founder
...I’m against changing an original part of the game that was not originally broken and not really intended to be different than it was...
As someone watching the progression of this remake (aka a 'fan'), I agree with Eric's point. *A lot of the nostalgia of the original POTCO gets lost if too much is changed...unnecessarily.

Disney lagged their efforts towards POTCO but also, people were laid off and resources diverted. One could argue, therefore, that POTCO became what it is with it's fate sealed.
 
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Stephen Teague

TLOPO Staff
As someone watching the progression of this remake (aka a 'fan'), I agree with Eric's point. *A lot of the nostalgia of the original POTCO gets lost if too much is changed...unnecessarily.

Disney lagged their efforts towards POTCO but also, people were laid off and resources diverted. One could argue, therefore, that POTCO became what it is with it's fate sealed.
The point that is being missed is that the Copperhead in TLOPO wasn't behaving like POTCO's prior to the
"nerf". While it's still not like POTCO's, it's a lot less overpowered.
 

Eric Sailcutter

Pirate Lord
The point that is being missed is that the Copperhead in TLOPO wasn't behaving like POTCO's prior to the
"nerf". While it's still not like POTCO's, it's a lot less overpowered.
Sorry but your assumption is incorrect. I realize that the Copperhead was performing differently than it did in potco, it’s the blatant abandonment of the basic stats of the potco Copperhead that I object to. I do think that the Copperhead in tlopo, and all ships really, need some changes to bring them more inline with their potco performance but starting with the basic 15% chance for a shot to be explosive has been abandoned and after that there are even further changes that have now been introduced that are even further from the original concept. Get it? Despite some people’s objections the Copperhead should have some small chance of 100% explosives and one shotting most ships and certainly all player ships. Of course that chance should be very small but not zero as it is now.
 
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