Charles Warmonk
Wiki Staff
This nerf is not very clear to players, so I will enlighten you on how HEAVILY the NERF this upgrade from being the STRONGEST..... to weaker than Firebrand upgrade.
How they "limited" the explosive... was actually lowering the CHANGES of it as well. Normally, [Let's say on a War Galleon] You have 12 individual cannons on one broadside. This means each cannon used to have a 15% chance to shoot a explosive shot. You could get all 12 explosives..... or 0.
Currently, TLOPO's idea of nerfing this is to REMOVE ALL changes from the other 11 cannons [In this case of the War Galleon] and only give 1 cannon a 15% chance to shoot an explosive. This already RIDICULOUSLY low chance to shoot an explosive as become not even WORTH the low [15% at MAX] to upgrade.
Not only is the upgrade now the WORST in the game.... it cost players the MOST TIME and MOST MATERIALS to upgrade.
I think I speak for the entirely community on this one....Revert the change for the copperhead ship or at the VERY LEAST increase it so it is not a waste of resources.
How they "limited" the explosive... was actually lowering the CHANGES of it as well. Normally, [Let's say on a War Galleon] You have 12 individual cannons on one broadside. This means each cannon used to have a 15% chance to shoot a explosive shot. You could get all 12 explosives..... or 0.
Currently, TLOPO's idea of nerfing this is to REMOVE ALL changes from the other 11 cannons [In this case of the War Galleon] and only give 1 cannon a 15% chance to shoot an explosive. This already RIDICULOUSLY low chance to shoot an explosive as become not even WORTH the low [15% at MAX] to upgrade.
Not only is the upgrade now the WORST in the game.... it cost players the MOST TIME and MOST MATERIALS to upgrade.
I think I speak for the entirely community on this one....Revert the change for the copperhead ship or at the VERY LEAST increase it so it is not a waste of resources.