Idea Ship balancing and guild wars ideas

My fellow pirates, let us all be thankful that the devs have put in all of the time and effort that they have to bring this game back from the dead. Not only that, but to provide everyone access to the things that you previously had to pay for, such as bigger ships and certain weapons. And it has taken a tremendous amount of hard work to even get the game close to what the original game was. But, after all the finer points are fixed, such as adding more memory and fixing the lag/disconnect problems, I think that there are some MAJOR upgrades that the devs could add to bring the game forward.

Ships:

First and foremost, i think that there needs to be a re-balancing of the ship classes. If the war brig is supposed to be second best at everything, why does it have the same stats as what is supposed to be the best. It's as fast as a sloop, has the armor of a war frigate and the same cargo as a war galleon. Everything needs to either be lowered for the war brig or, to reward those who choose to go another path, increased for the other ship classes.

Make the war sloop faster, when upgraded with streamlined, than everything but war ships and hunter war sloops. Also, make the standard war sloop have a tighter turn radius than everything but upgraded war sloops and hunter war sloops. These simple things will turn the war sloop, supposedly the fastest and most agile ship pirates can use, into the hit and run artists they were always meant to be.

For the galleon, increase, along the entire line of ships, the armor and cargo capacity both by 50%. This may seem drastic but that would mean that a light galleon would have more standard armor than a normal sloop, a normal galleon would have more armor than a war sloop and the war galleon would have more armor than everything, as it should be. Also, add 12 total broadsides to the war galleon, giving it 18 on both sides, and reduce the amount of manned cannons by two and crew by 1. The galleon is slow and an easy target. It is supposed to have the most guns and cargo available. Time to make it that way.

The frigate it the hardest to change. First off, to become a floating gunship, the number of manned cannons should increase by 2 on each frigate, as should the number of crew. The additional cannons should be on the aft deck and have a limited degree of firing of 150. this means that if the enemy ship is along side, the rear cannons are useless, but if you're running away from a fight you can take pot shot at those in pursuit. in addition to this, the forward cannons should be given a larger firing circle, 270 degrees or so, so that more guns can be on target at a time.

Social/Environment:
NOTE: This is all way down the line after the game is completely up and running with minimal bugs and glitches. I don't expect this to happen in the near future, and more than likely it won't happen at all. It's fun to dream, though.

When the game was first released, it was a massive world. all of the different areas to explore, different islands with new enemies, it was all great. Now, though, the game seems a little small. Not that that's bad, but I think it could be better. First off make the ocean map bigger. I know that the islands themselves would be incredibly difficult to alter, but the size of the ocean might not be as difficult. Then, add private islands that actually are visible to other players. They can be almost carbon copies of current islands and could be upgraded, similar maybe to black flag. Only in this case, when you buy the island it looks a lot like Devil's Anvil but can eventually be upgraded to look like the main area of Port Royal. The only caveat with this would be that only guilds could have islands and that there are only a certain amount of islands. This could lead to a fun new addition of guild wars type of thing. say there are 12 islands on each server. that means that there are 96 islands to own. there are more guilds than that, for sure. So, in order to take an island, a letter of war goes out from one guild to another. the letter will reflect a set time and date where a fleet from each guild face off in ship to ship combat. to prevent large guilds from dominating, each fleet will be limited to 10 ships with no more than 3 of the same ship type in each fleet. this will encourage diversity among ships and also limit how much guild size plays a part in the war. If the guild that was challenged win the war, the keep their island and all of the upgrades to it. if the challenger wins, then the island becomes a stage one island with no upgrades at all.

Please let me know what you all think of the ideas!
 
I don't even know where to start with most of this.

War Brig has less cargo than the War Galleon and has slightly less armor and sail health than the War Frigate as well as lacks the four front cannons. In those regards it already is second best. However, I do agree that the sloop class could use a speed buff (about a knot) to make it the fastest base ship class.

I also think all Galleons could use a cargo buff of two, and a slight bonus to turn speed. Right now I think Galleons' minor 2-3 cargo bonus barely warrants the slow speed, handling, moderate armor, and moderate deck guns. Buffing the cargo (by 2)and turn radius slightly will in my opinion help the Galleon really shine as the cargo ship of POTCO and bring more to the table. Maybe a very slight armor buff since it's such a fat, slow target too. It's already got the best broadsides. I don't think it needs 18, which is more than a Ship of the Line lol.

I fully disagree with nerfing the Brig as its already second best at most things and is uber expensive. The Sloop class just needs a slight speed buff so that their sheer speed and low profile outshines the Brig.
 
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In regards to the guild wars, perhaps we could have the ship battle, and if the challenger succeeds, let the fight transcend to a raid on the actual island? Makes it twice as difficult, but also twice as fun, and that way it can appeal both to those who prefer sea battles and those who prefer fights on land.
 
I don't even know where to start with most of this.

War Brig has less cargo than the War Galleon and has slightly less armor and sail health than the War Frigate as well as lacks the four front cannons. In those regards it already is second best. However, I do agree that the sloop class could use a speed buff (about a knot) to make it the fastest base ship class.

I also think all Galleons could use a cargo buff of two, and a slight bonus to turn speed. Right now I think Galleons' minor 2-3 cargo bonus barely warrants the slow speed, handling, moderate armor, and moderate deck guns. Buffing the cargo (by 2)and turn radius slightly will in my opinion help the Galleon really shine as the cargo ship of POTCO and bring more to the table. Maybe a very slight armor buff since it's such a fat, slow target too. It's already got the best broadsides. I don't think it needs 18, which is more than a Ship of the Line lol.

I fully disagree with nerfing the Brig as its already second best at most things and is uber expensive. The Sloop class just needs a slight speed buff so that their sheer speed and low profile outshines the Brig.

Most of what you say makes total sense, but the goal of these changes would be to equalize the ship classes to provide more diversity in how each player captains their ship. The war galleon might not need 18 broadsides, but the brig is tied with it with 12 broadsides right now. maybe a 3 broadside boost per side would be more appropriate, especially if 2 deck cannons are also removed to compensate. the goal would be to make the galleon the best for solo mat runs, what it was always intended to be. to go with this, the armor, currently at 10,800, should be boosted to at least 13,200. this would give it the best armor of all the ship classes. the brig would still have more broadsides and cargo than the frigate, bigger crew than the galleon, just a little slower than the sloop and strong but not the strongest armor of all the classes.

also, dealing with the expensive nature of the brig over all the other ships, the price of the war brig could be reduced to around 60,000 with the war frigate going to 50k, war galleon going to 45k to account for the upgrades made and the war sloop staying the same price as before.

each ship should have its own sailing style. the sloop hits fast and then gets out, the galleon takes punishment in the middle of the fight, the frigate has a large crew with a 360 degree field of fire to lay waste to enemies in all directions and the brig is the jack of all trades that prefers to fire from a distance but can still take some punishment if it gets in the middle of a fight.

each ship will require a different style to captain well and will encourage players to find their favorite style and increase the diversity of the seas.
 
SLOOP- Make it very mobile w/ speed and turning.
GALLEON- Tanky and mass cargo w/ most boardside cannons
FRIGATE- Mobile battlestation w/ most man-held cannons and highest crew slots.
BRIG- DO NOT LET THIS SHIP BE BEST AT ANYTHING!
 
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