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No, if I don't want someone on my ship for any reason at any time I should have the right to remove them.Add an optional AFK timer to ships that can be toggled of/off by the captain.
I second that. If you add a vote to kick function or a captain boot option then you will just end up with people who did nothing wrong getting kicked and cheated out of their earned loot by griefers. An afk timer makes sure that only people who are genuinely afk are affected, and toggleable will ensure that if the captain is okay with it, you can afk. I know in Emerald Regiment we have a lot of people who like to sail without people gunning, and invite people to afk for the loot.Add an optional AFK timer to ships that can be toggled of/off by the captain.
Port and take it off public, problem solved.No, if I don't want someone on my ship for any reason at any time I should have the right to remove them.
Do you know what I'd do with that kind of power? I'd boot people off for requesting to port, or because I don't like their outfit, or because I only want level 25+ gunners on my ship. I would be abusive and discriminate towards players I don't like for petty reasons. The game shouldn't give me the ability to do that.No, if I don't want someone on my ship for any reason at any time I should have the right to remove them.
You are quite memorable and I am not at all concerned about abusive captains giving me the boot, yourself included.Do you know what I'd do with that kind of power? I'd boot people off for requesting to port, or because I don't like their outfit, or because I only want level 25+ gunners on my ship. I would be abusive and discriminate towards players I don't like for petty reasons. The game shouldn't give me the ability to do that.
And don't tell me that people wouldn't join my ship if I did that. New players aren't going to know who I am, and can't be expected to remember my name (and the name of every captain like me) for the rest of their tlopo careers.
That was most definitely not a feature when the game closed. If it ever existed, it was very early in the game, and was removed.In POTCO captains could boot leeches just like in SVS...
Add an optional AFK timer to ships that can be toggled on/off by the captain.
But if there was a way to boot leeches, captains could just boot anyone. Imagine actually cannoning for a full mat run and then the captain is being a jerk and boots everyone off his ship hoping to increase his own loot (whether or not that happens, I don't know). That's the only thing I would be concerned about. Other than that, if they could find to boot LEGIT leeches, I am all for it.
Maybe an automatic boot off a ship if you're AFK more than 5 minutes? That way, it's out of the captains hands? Or at least give the captain an option to automatically boot after 5 min AFK?
I second that. If you add a vote to kick function or a captain boot option then you will just end up with people who did nothing wrong getting kicked and cheated out of their earned loot by griefers. An afk timer makes sure that only people who are genuinely afk are affected, and toggleable will ensure that if the captain is okay with it, you can afk. I know in Emerald Regiment we have a lot of people who like to sail without people gunning, and invite people to afk for the loot.
Port and take it off public, problem solved.
Port and take it off public, problem solved.
If that were true at POTCO's closure, it would also be a feature now. I personally have never come across any evidence this was/is a thing.In POTCO captains could boot leeches just like in SVS...
OMG. When will the afk debate end? You are in total control of your ship. If the option to open your ship is unchecked no one will magically appear. It just will not happen. If you only want a specific type of people on your ship you need to start a crew and vet every single member to your liking. From now on, only blondes are allowed on my ship. No one else. No exceptions. No seriously just add boot option . But then" OMG We got kicked right before he/she ported".
Do you know what I'd do with that kind of power? I'd boot people off for requesting to port, or because I don't like their outfit, or because I only want level 25+ gunners on my ship. I would be abusive and discriminate towards players I don't like for petty reasons. The game shouldn't give me the ability to do that.
And don't tell me that people wouldn't join my ship if I did that. New players aren't going to know who I am, and can't be expected to remember my name (and the name of every captain like me) for the rest of their tlopo careers.
Can someone refresh my memory, was it possible to do this AFKing on POTCO? And if so, was the community also this abusive of it back then too?
Thanks!!
It actually is quite that simple.
If that were true at POTCO's closure, it would also be a feature now. I personally have never come across any evidence this was/is a thing.
I agree that the afk issue is a problem for the community. It's demoralizing to see people standing around, asleep, soaking in the loot and knowing they'll benefit from the loyal crew's hard work.
That said, asking for software to solve a problem involving people is at best shortsighted. As has been pointed out, people being people, software can be exploited and abused. Just pushing a button to get rid of one single person isn't going to solve the problem as a whole. If the community as a whole really wants to stop the trend of AFK pirates on their ship, they have to be willing to do something about it. That could be as simple as putting a crew together before you sail, and keeping your ship open to crew and possibly guild and friend, or as has been pointed out above, boarding a Colossus flagship whilst you have AFK crew members aboard. The AFK problem only exists because it's being accepted as just something to put up with.
TL; DR: Asking for a software solution to a people problem can just cause more people problems.
How about we let people decide for themselves how they wish to socialize in the game, or not?The reality is if you set your ship to public, you do not get to choose what kind of people will come aboard. If that prevents you from getting a crew together, then that should be an incentive for you to take advantage of the game's many community-building features like guilds and the crew finder.
Was not aware you could hop on at the 11th hour and get cred for all the loot accumulated during the run. That's definitely something worth addressing.Yes, you could go AFK at the beginning of the run and get stuff, but if you came on at the end and went AFK you wouldn't get loot. But now because you can get the whole load by just jumping on at the end, people are doing it more now.
The reality is if you set your ship to public, you do not get to choose what kind of people will come aboard. If that prevents you from getting a crew together, then that should be an incentive for you to take advantage of the game's many community-building features like guilds and the crew finder.