FastRhino
Dockworker
I'm a new player who used to play the original game a lot as a kid... and I've read around enemy ships were given a speed boost to make it a bit more challenging... however I think the speed was bumped up a bit too much and the broadsides weren't compensated.... It kind of seems like the broadsides are still aiming at where they should be at base speed.
Maybe I've not played enough to see if it gets better in the late game but sinking a simple light galleon or sloop seems exceedingly more difficult than it should be. I have tried aiming my port holes in front, behind, and directly at the enemy ships and it just doesn't seem to be consistent in anyway... If someone could explain if I am correct in my assumption or if I am doing it wrong with how things were buffed/nerfed in this version it would be greatly appreciated!
Maybe I've not played enough to see if it gets better in the late game but sinking a simple light galleon or sloop seems exceedingly more difficult than it should be. I have tried aiming my port holes in front, behind, and directly at the enemy ships and it just doesn't seem to be consistent in anyway... If someone could explain if I am correct in my assumption or if I am doing it wrong with how things were buffed/nerfed in this version it would be greatly appreciated!