Targeting Ships

should there be a accuracy skill in the sailing category for cannons


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    16
I've not seen that and suspect that you just didn't have proper targeting when you shot. I don't think targeting ever targets sails, that is an un-targeted broadside that gives a shotgun spread of cannonballs where some or possibly most hit sails by luck.
Eric, I just mentioned a few days ago regarding Corsairs and how I know the Brig will miss and I use that fact to deliberately target sails, even though the broadsides should, in theory, be targeting the hull in question. I call them spatter shots.
 
I believe the broadsides should work the way Ubisoft made them in AC4/Black Flag and Rouge. The mechanics in that game are awesome where you can aim where your cannons fire. Something like that would make the game less "press a button and boom' and more interactive.
Well, I think people are forgetting that broadsides are coded to be as real as possible to ship to ship battle with movement, speed, weight, resistance and probably a handful of other things to try and mimic real dynamics of cannon fire and battles. Gravity anyone?
Otherwise, the devs should just code it so you can fire in a straight line and it hits in nanoseconds even 100' of yards away. Like a cheap FPS from an indie. Like, how much fun would that be?
 
Eric, I just mentioned a few days ago regarding Corsairs and how I know the Brig will miss and I use that fact to deliberately target sails, even though the broadsides should, in theory, be targeting the hull in question. I call them spatter shots.
But do any ships actually slow down or stop when you destroy all sails? I haven't seen that yet. They still fly around looking like big abandoned rowboats on steroids. I've given up shooting sails for the time being.
 
But do any ships actually slow down or stop when you destroy all sails? I haven't seen that yet. They still fly around looking like big abandoned rowboats on steroids. I've given up shooting sails for the time being.
If you remove the sails the enemy ships can be made to stop, but there is a trick to getting them to do so. I have gotten the warships to stop by removing their sails as well.

The only ships I have failed to completely stop are the hunters

If you want to go sailing sometime I could show you.
 
OK, there needs to be some clarification here.
Frigates, which Eric sails most, have a linear broadside, most of the time. While it does aim at angles somewhat, it's pretty much a shoot what's perpendicular kind of shot.
Brigs are completely different. They never shoot perpendicular to the ship, unless on accident, or when it deliberately misses the ship in question. Sloops and war sloops are closer to how Brigs fire than to Frigates.
Galleons share several aspects of both, but predominantly close to Frigates.
So, in the end, it's not about knowing how and when to shoot so much, although that is critical, but also about the variations between different ship types.
There is much work to be done with broadsides, even if some pirates have adapted and know how to use them as they vary ship to ship.
Eric, buy a War Brig and sail it for a period of time and get back to us.
i am talking about brigs. but yes i agree cause i owned a light frigate and i loved sailing it. it was much easier to use broadsides. but brigs are a whole different story!!!
 
The broadsides work the same in POTCO as they do in TLOPO. [If not more accurate.]
i cant back you up on this cause i do not remember sailing in the old pirates online as i was like 14 and didn't have the money to buy a membership to get the higher level tier ships. but again the game is in beta so when the game gets fully restored, and they start adding new things to the game this could be something to look at. at least make a thing where you can upgrade the accuracy a little bit so the chances of missing your broadsides is slimmer than they are now. cause with my brig and war brig the chances of hitting shots while moving are really bad. but if you stop to get a good shot you end up getting shot ALOT!! xD but then again this is just a suggestion/idea for the future of the game. its not expected to be added right away or at all. just sharing a idea of what i feel could change the whole sailing game. probably make the grind for sailing less difficult than it is. cause in my opinion its one of the hardest to level up.
 
Eric, I just mentioned a few days ago regarding Corsairs and how I know the Brig will miss and I use that fact to deliberately target sails, even though the broadsides should, in theory, be targeting the hull in question. I call them spatter shots.
this is what i was talking about by the random sail shots. sometimes when im close to another ship in my brig and ill shoot my broadsides they will go high for some reason and it is a waste of a shot cause no i have to wait till my cannons reload. its just upsetting to be honest!
 
It's normal , was same in potco as well . I I tend to hunt Harbingers and Omens due to this , Sailing xp Is a tad better getting xp from hitting the sails .
The only ships I tend to go out of my way for are Corsairs and occasionally Juggernauts, love them for their explosive broadsides and the danger that they present to your ship.
 
Eric, I just mentioned a few days ago regarding Corsairs and how I know the Brig will miss and I use that fact to deliberately target sails, even though the broadsides should, in theory, be targeting the hull in question. I call them spatter shots.
I'll have to experiment with that, I've not seen it. Does it only happen with brigs? Are you talking about an aggro npc ship or one at rest?
 
Well, I think people are forgetting that broadsides are coded to be as real as possible to ship to ship battle with movement, speed, weight, resistance and probably a handful of other things to try and mimic real dynamics of cannon fire and battles. Gravity anyone?
Otherwise, the devs should just code it so you can fire in a straight line and it hits in nanoseconds even 100' of yards away. Like a cheap FPS from an indie. Like, how much fun would that be?

This isnt a game of realism.
From a gameplay pov, having a way of actually telling your broadsides which way to shoot makes much more sense then pressing
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This isnt a game of realism.
From a gameplay pov, having a way of actually telling your broadsides which way to shoot makes much more sense then pressing
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In this game firing broadsides accurately is all about positioning your ship correctly for the situation. It's more realistic than you might think in that regard but you are right that it's not super realistic. To shoot accurately you must have your ship positioned at the moment you fire. The correct position for a perfect hit is different in different situations so there's quite a bit to learn, particularly when battling aggro ships. Ships that aren't aggro are generally easy targets once you figure out how it works.
 
I'll have to experiment with that, I've not seen it. Does it only happen with brigs? Are you talking about an aggro npc ship or one at rest?
Either way, approaching a Corsair will cause my war brig to not aim at the ship hull, whether it's at rest, or agro. To get my war brig to aim directly at a Corsair, I have to be out of the agro sphere entirely, which is boring. If I approach an at-rest Corsair and trigger agro, my shots will always miss the hull, unless it's following me and I trigger a rear shot by turning into the ship and then firing and turning away from the ship at the same time. Then and only then will it target the hull of a Corsair, even though most of the shot will actually miss the Corsair by going on both sides of the hull as it pursues me, with only a small fraction of the broadsides actually hitting the target at the bow (the narrow front end of the ship).
Now I don't have too much of an issue with that, as I sail storm chasers at level 6, so that even a few shots that hit the hull are usually enough to sink it anyway.
 
In this game firing broadsides accurately is all about positioning your ship correctly for the situation. It's more realistic than you might think in that regard but you are right that it's not super realistic. To shoot accurately you must have your ship positioned at the moment you fire. The correct position for a perfect hit is different in different situations so there's quite a bit to learn, particularly when battling aggro ships. Ships that aren't aggro are generally easy targets once you figure out how it works.
I agree with you on that Eric, but you have to realize the differences between the different ship types. Frigates are more reliable straight, perpendicular shooters than others I mentioned above/previously.
 
But do any ships actually slow down or stop when you destroy all sails? I haven't seen that yet. They still fly around looking like big abandoned rowboats on steroids. I've given up shooting sails for the time being.
All ships, except Hunters, will stop once the sails are gone, but only when you leave their agro sphere.
In other words, a de masted warship will still pursue and sink you if you linger near it after taking out the sails. However, once you leave the agro sphere, it merely turns into your direction as you circle, leave it, etc..
Hunters will always follow you at max speed, even without the sails, which was not the case in POTCO, where they'd actually stop dead in their tracks after losing sails, such as was the case for rare mat runs, etc.
It's quite fun to take out the sails on a War Galleon Hunter and watch it follow you like an old wooden tub in the water (Wynken, Blynken, and Nod anyone...)
 
I agree with you on that Eric, but you have to realize the differences between the different ship types. Frigates are more reliable straight, perpendicular shooters than others I mentioned above/previously.
I've never noticed that, I think they pretty much all shoot the same. It's true that with a faster ship you will be in position for a shorter period of time which makes it more of a challenge but I do sail a rank VI stormchaser sloop and it works great for me, I've also sailed stormchaser war brigs to good effect, so, yes different ships have different advantages and disadvantages but that's a good thing not bad.
 
I've never noticed that, I think they pretty much all shoot the same. It's true that with a faster ship you will be in position for a shorter period of time which makes it more of a challenge but I do sail a rank VI stormchaser sloop and it works great for me, I've also sailed stormchaser war brigs to good effect, so, yes different ships have different advantages and disadvantages but that's a good thing not bad.
Yes, but can you do a spatter shot into a full blown mat party with your Frigate, or will it shoot straight into nothing?
A spatter shot is where the broadsides take no aim and scatter the shot in a 180 degree radius, hitting everything in sight at a mat party. Very useful if you're being lazy and just want to tag 'em all for the mats and sink treasure ships while you wait for the mats to fill up the hold.
And I agree completely that the different ship types and shots are a plus, and also agree with you that War Frigates are good starter ships for timid pirates lacking in better sailing skills...
 
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