Test Server - Release Notes

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The Crew

TLOPO Staff
Initial Release of the TLOPO Test Server - 12/22/2019

Announcements:

  • This is the initial release of The Legend of Pirates Online’s Test Server.
  • We have spent the past two years combing through the game’s source code and optimizing it. We have rewritten large parts of the codebase to bring the game up to date with modern hardware capabilities.
  • Virtually every aspect of the game has been edited in some way by us. This is a massive update with literally tens of thousands of changes have been made. Every single feature in the game, no matter how small, needs to be tested.
  • The best way we can describe this release is that we’ve basically redone everything behind the scenes literally everything. Because of this, gameplay should just feel better. This is largely a performance update.
Highlights:
  • The Capture the Chest Expansion is now available for testing!
  • Lobbies, the Capture the Chest game mode, and Meetups are now live!
  • The Black Pearl Boss Battle has been fixed!
  • Poker and Blackjack Instances have been fixed!
  • Team PvP has been fixed!
  • This update adds a massive performance improvement to the game: Higher FPS, faster load times.
  • The graphics in the game have been significantly improved -- to just call them amazing is an understatement, go check them out for yourself!
Features:
  • Lobbies are now available for testing! Lobbies are a full replacement for the original Pirates Online Lookout Matchmaker system.
  • An all-new game mode called Capture the Chest is available for testing!
    • The team with the most chest captures wins; but be warned, ye can't capture yer opponents while yer own isn't at yer base! Defend yer base and become infamous!
  • A brand new “Adventures” game type has been released along with its very first gamemode, Meetups!
    • We plan on adding more new game modes into the Adventures category over time, such as "Survivalist".
  • Meetups are a central gathering point in the game for players, featuring a bunch of new in-game locations!
    • These new locations are in varying stages of development. Don’t be surprised if some are empty or missing content.
    • We also plan on porting over just about every Meetup location to the Parlor Games lobby type. Keep an eye out for that soon.
  • Meetups are a central gathering point in the game for players, featuring a bunch of new in-game locations!
  • We have created 15 new Find-A-Crew types.
    • Examples: Cursed Looting, Ship Materials, Privateering.
  • Players can now select the team they wish to play on in Team PvP Game Modes!
  • New Objective Infamy Track!
    • Play Capture the Chest matches to earn this new series of Infamy badges, and purchase all-new rewards from Rose Cabinmenace on Tortuga, near Butcher Brown!
  • Challenges are now available for testing!
    • This is a prototype we’ve had on our Quality Assurance server for a while now, but it is by no means polished and hasn’t been a priority of ours for a long time. It doesn’t break anything though, so why not enable it?
    • We intend to have a larger revamp for Challenges down the line, with better rewards and more relevant competitions.
  • Pet potions are now available for testing!
  • These are still very early-on in development. We will be updating these over time.
Maintenance:
  • Updated the game engine to Panda3D to 1.11.
    • This brings massive performance improvements, improved graphics, crisper text, and so much more.
  • The client has been rewritten to support Python 3.
  • Textures are now written in a way that minimizes the number of seeks during reading operations. This results in significantly improved texture read speeds.
  • Optimized our encryption model to increase performance.
  • JPG and OGG resources are no longer compressed.
  • We are now compiling the game using the new Pypperoni Python Compiler.
  • Buffed the following skills:
    • Rapid Fire, Dagger Whirlwhind, Dagger Rain, Bayonet Bash, Maelstorm Charge, Point Blank, Cursed Thunder, Cursed Fire, Skewer, Shock Sweep, Coup, Inferno Sweep, Cursed Fire DoT, Backstab (The skill, not the general dagger bonus), Rapid Fire, Bayonet Rush, Blast, Soul Flay, Pestilence, Wither, Banish.
  • Nerfed grenade damage for Regular and Siege ammo types.
  • Changed Ripsaw Blade's required level from 26 to 23.
  • Tunnels to access seasonal areas like Hollowed Woods will now spit you back out the tunnel entrance, instead of having you freeze on the area’s loading screen.
  • Rudimentary pathing for NPCs has been implemented. You may notice Crazy Ned walking around Raven’s Cove.
  • Crew matching from the crew tab of your Friends window has been removed, as matchmaking has now been exclusively moved to Lobbies.
Bugfixes:
  • Mac players rejoice! The double backspace bug in chat has been fixed!
  • Bloodfire was not applying, and did not respect ranks.
    • Now adds upwards of 50% damage to a weapons base damage at max charge, and charges faster with higher ranks.
  • Bloodfire was not clearing when swapping to other swords, allowing players to apply its damage bonus to any sword type weapon.
    • Not like this mattered anyway, since it didn't actually boost damage until now.
  • Powerful was not applying the correct damage boost.
    • Now adds 10% damage per rank to a weapons base damage, applied before any other bonuses or modifiers.
  • Skills were not accounting for ranks 2+ when calculating damage.
    • They now deal 10% increased damage per rank.
  • Various skills were lowering their damage due to an incorrect calculation for abilities without a skill rank.
    • They now just gain 0 bonus, rather than a negative bonus.
  • Fixed the invisible water around Raven’s Cove and Padres del Fuego.
Known Issues:

General:

  • If you pan your camera down, the horizon line will turn black and lime green.
  • Ocean water may randomly turn black.
  • You may notice some weird texture glitches where pieces of the GUI or even clothing textures show up on the ground or in water reflections.
  • GUI like Friends Lists and the Quest Journal are really messed up. This is due to an issue with the newer version of Panda3D. We are coordinating with the Panda3D developers to get this issue fixed as soon as possible.
  • Bargain Billy has a very small walking path that causes him to spin around in circles. Dizzy. This is due to an error with Disney world data and will be resolved shortly.

Lobbies:
  • The team selection GUI is still clickable even in a game mode where teams are not used.
  • The scroll bar in the lobby player list does not function.
  • You cannot click on players’ names in the lobby list to bring up their pirate profiles.
  • The background on the “Select a Game Type” submenu within Lobbies is black, not red.
  • Clicking the dropdown bar to select your lobby location may suddenly become wonky, and not let you open the dropdown bar without clicking and holding your left mouse button.

Capture the Chest:
  • We have made every effort to ensure that Marauder’s Cove is as fair and balanced with location placement as possible.
  • It should not be possible to shoot through walls, and should be very difficult to glitch outside of the intended portions of the match, in order to ensure fairness between teams.
  • That being said, you still may encounter some issues with aiming or glitching out. Report them on the forums and these areas will be swiftly patched up.
 

The Crew

TLOPO Staff
TEST Update - 12/23/2019

Bugfixes:
  • Fixed a bug where lobby members couldn't teleport to the host of the Find-A-Crew lobby if that host player was on their own ship.
  • Potentially mitigated an issue which caused audio file loads to take an outrageous amount of time.
    • This issue in-game was a frame-rate drop when changing music, and was most noticeable when engaging/disengaging enemies.
 

The Crew

TLOPO Staff
TEST UPDATE - 12/24/2019

Bugfixes:

  • Fixed a bug causing NPC ships to attempt to attack fishing sloops.
  • Fixed a bug where pirates would be left in an "injured" state in Undead Poker.
  • Fixed a crash that happened at the end of Capture the Chest.
  • Fixed Nearby list not showing any player names.
  • Fixed Queen Anne's Revenge stack messages showing at the improper time.
 

The Crew

TLOPO Staff
TEST UPDATE - 12/27/2019

Bugfixes:

  • Cleaned up battle code removing duplicate methods.
  • Fixed a bug in flagships where multiple grappling hooks could hook a single grapple target.
  • Fixed the buttons not reenabling on the Avatar Chooser.
  • Potentially fixed that random nasty sailing crash which takes out entire groups of players.
    • We have applied two separate fixes here attempting to correct the issue, one on the server and one on the downloaded client.
 

The Crew

TLOPO Staff
TEST UPDATE - 12/28/2019

General:

  • Increased the visibility distance of distributed objects on both land and sea.
    • Land visibility should now be exactly as it was on POTCO.
    • Sea visibility has been increased to a much larger range. Please provide feedback on this.
Bugfixes:
  • Fixed a crash related to the distributed object generation of battle characters.
  • Fixed a bug causing deck enemies in Stage 1 of the Black Pearl Boss Battle to not attack.
    • Their movement is really messed up right now, we are working on a fix.
  • NPCs which behave different depending on the time of day now work properly.
    • Get back into your box, Crazy Ned.
    • Mr. Rage Ghost, you are not supposed to be here during the day time.
 

The Crew

TLOPO Staff
TEST UPDATE - 12/29/2019

General:

  • Decreased the visibility distance of distributed objects on sea.
    • We had to reduce it because of lag.
    • Please give feedback on how this new one looks.
    • We will continue tweaking this number until we find a good fit.
Known Issues:
  • We are aware of the crashes associated with loading NPCs, most notably right outside Fort Charles. We are working on a fix for this.
 

The Crew

TLOPO Staff
TEST UPDATE - 12/29/2019

Bugfixes:
  • Fixed a client crash caused by the servers not fully preparing the land enemy NPC AI prior to object generation.
  • Fixed a bug in NPC battle movement AI which caused NPCs to not attack back.
 
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