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Yeah, it would be nice though.They would but considering the game was created with Panda3D i don't see it happening
Its perfectly feasible. The current textures are 256pixels and some 512 textures. I've done some tests on my own with up to 2k textures and it has run fine. Although, just improving some of the UV mapping would help immensely and cause no performance hit. Some of the textures are so stretched because of bad UV work.They would but considering the game was created with Panda3D i don't see it happening