The Benefits of Open Source Development

I think the biggest issue is the reality that there are code stealers out there. If everyone had the code, there's bound to be a group of people who will rebrand the source and distribute it as their own. Which those new projects popping up would in turn hurt the community, which is not what any of us want.
I understand what you're saying but the truth of the matter is...this has already occurred to where certain people feel the need to steal/borrow other people's source-code and pawn it off as their own (and every project up to this point has been 'closed-source' within our community).

If you look at how readily this "borrowing" of someone else's (closed-source code) has affected the Toontown Online community in particular, then there is really no difference in this respect in consideration to the closed versus open source-code debate.
 
Open source development only works when you have enough interested people willing (and able) to contribute their time and work for free, publicly.
Which is why some light posting has been done already contrary to the need to do so publicly (to better 'gauge' how much demand there would be).

Rest assured of one thing, an open-source project would likely parallel the "feel" more so of a pirate crew rather than that of the "feel" of a pirate lord or captain (meaning that everyone's contribution will truly matter in relationship to matters of 'hierarchy').
 
Open source development only works when you have enough interested people willing (and able) to contribute their time and work for free, publicly.
I don't think that would be an issue, its just a bit arbitrary and exclusive with the system in place of how one gets developers for these projects-they all expect things that shouldn't be expected of developers and really deters some people to even mention that they are knowledgeable in X or Y. There is also a point that is very relevant to this in talking with @Kate Goldwalker. There are a lot of people that played the game that still keep up on the news of these projects or the community but don't necessarily participate as much as we do in it until the day comes for the rise of POTCO from the gallows. They'd likely participate in open source if given the opportunity and the right group of people were to oversee it as there is definitely some sort of guidance that'd be necessary for an open source project.
 
I don't think that would be an issue, its just a bit arbitrary and exclusive with the system in place of how one gets developers for these projects-they all expect things that shouldn't be expected of developers and really deters some people to even mention that they are knowledgeable in X or Y. There is also a point that is very relevant to this in talking with @Kate Goldwalker. There are a lot of people that played the game that still keep up on the news of these projects or the community but don't necessarily participate as much as we do in it until the day comes for the rise of POTCO from the gallows. They'd likely participate in open source if given the opportunity and the right group of people were to oversee it as there is definitely some sort of guidance that'd be necessary for an open source project.
I highly doubt it. We've seen countless branches of development for past-POTCO projects. Many are unwilling, or even unable, to work together to reach their common goal.

The Toontown community consisted of so very many knowledgeable programmers, reverse engineers, and people who have such a large interest in how the game worked, it's intricacies, it's exploits, everything and anything technical. They wanted to know how it worked, and they were able to find and figure out how. This lead to the "hacking" situation. I mean, who do you think created that nice little program that those script kiddies fooled around with? Someone very knowledgeable on the inner-workings of python. Who do you think wrote all that code that the script kiddies then imported in with said program? Someone very knowledgeable on the inner-workings of python.

The POTCO community never consisted of such knowledgeable programmers. Sure, there were a few here and there. But many kept to themselves and now are either long gone, still prefer to keep to themselves, or are just too busy to contribute. Many of the people who have attempted to remake POTCO, are amateurs, learning python and the Panda3D API only to remake POTCO. The "hacking" that took place in POTCO was never something as serious as Toontown. No one made any bots, no one could hack in items, no one could do anything to the degree Toontown experienced.

So I ask... Making POTCO development open source.... What will it do? In the short term, and in the long run? Here are my thoughts.

People will still be unwilling to work together. Many will simply download themselves a copy of the source code and try and develop it themselves. Sorry, but I just do not see this community ever wanting to fully work together. I do not know what it is, but any suggestion for "Unity" is disregarded or ignored.

There will be little to no developers. The vast majority of those who show up will not know what they are doing, or know very little. The project will only be slowed down by these people as commits and changes to the code will have to be rolled back or not implemented at all. Sorry, but no one is just gonna show up that hasn't ever played POTCO. No good developer who knows what they are doing is going to work on reverse engineering a Disney game made in 2005-2007 for free.

Lastly, unless the developers know what they are doing, it can be a HUGE security problem if ever finished successfully. I could download a copy of the source and make my edits and recompile it to run it while playing the game. Unless significant security features are implemented, I do NOT see a good future in line for a open source POTCO.
 
I highly doubt it. We've seen countless branches of development for past-POTCO projects. Many are unwilling, or even unable, to work together to reach their common goal.

The Toontown community consisted of so very many knowledgeable programmers, reverse engineers, and people who have such a large interest in how the game worked, it's intricacies, it's exploits, everything and anything technical. They wanted to know how it worked, and they were able to find and figure out how. This lead to the "hacking" situation. I mean, who do you think created that nice little program that those script kiddies fooled around with? Someone very knowledgeable on the inner-workings of python. Who do you think wrote all that code that the script kiddies then imported in with said program? Someone very knowledgeable on the inner-workings of python.

The POTCO community never consisted of such knowledgeable programmers. Sure, there were a few here and there. But many kept to themselves and now are either long gone, still prefer to keep to themselves, or are just too busy to contribute. Many of the people who have attempted to remake POTCO, are amateurs, learning python and the Panda3D API only to remake POTCO. The "hacking" that took place in POTCO was never something as serious as Toontown. No one made any bots, no one could hack in items, no one could do anything to the degree Toontown experienced.

So I ask... Making POTCO development open source.... What will it do? In the short term, and in the long run? Here are my thoughts.

People will still be unwilling to work together. Many will simply download themselves a copy of the source code and try and develop it themselves. Sorry, but I just do not see this community ever wanting to fully work together. I do not know what it is, but any suggestion for "Unity" is disregarded or ignored.

There will be little to no developers. The vast majority of those who show up will not know what they are doing, or know very little. The project will only be slowed down by these people as commits and changes to the code will have to be rolled back or not implemented at all. Sorry, but no one is just gonna show up that hasn't ever played POTCO. No good developer who knows what they are doing is going to work on reverse engineering a Disney game made in 2005-2007 for free.

Lastly, unless the developers know what they are doing, it can be a HUGE security problem if ever finished successfully. I could download a copy of the source and make my edits and recompile it to run it while playing the game. Unless significant security features are implemented, I do NOT see a good future in line for a open source POTCO.
Which is why TLOPO has Toontown developers (also which includes myself).
 
Which is why TLOPO has Toontown developers (also which includes myself).
And before people take offense. It's not an issue with the POTCO community, Toontown and POTCO are just two very different games with very different communities. It's not which community is better over the other, its only, which community is specialized in one area over the other.
 
Which is why TLOPO has Toontown developers (also which includes myself).
And before people take offense. It's not an issue with the POTCO community, Toontown and POTCO are just two very different games with very different communities. It's not which community is better over the other, its only, which community is specialized in one area over the other.
And so tell me you both...what's the point then in even having a POTCO emulator if a heavily reliance upon Toontown developers means implementing people into key positions whom are affiliated with such groups as "Avasquad?" How does this then put into play the SECURITY concern in lieu of support towards closed-source (as opposed to open)?

I am sorry everyone...:oops:...but, I have held my tongue long enough about exactly whom TLOPO is enlisting.
 
And so tell me you both...what's the point then in even having a POTCO emulator if a heavily reliance upon Toontown developers means implementing people into key positions whom are affiliated with such groups as "Avasquad?" How does this then put into play the SECURITY concern in lieu of support towards closed-source (as opposed to open)?

I am sorry everyone...:oops:...but, I have held my tongue long enough about exactly whom TLOPO is enlisting.
I have no idea what Avasquad even is...
 
I'm not lying, I really have no idea what you're talking about. Please PM me what Avasquad is.
Your friends with Captain, right? I suggest you ask him being that he has good friends in said group. Also, on YouTube your friend "Bricktoons1" knows. Perhaps you should ask him (or her).

Also, what the heck happened to the TLOPO developer named "Convict?" Where did he or she go? (I would pm you all of this info. but you wanted myself to stop, remember)?

The point is, TLOPO is acquiring those with skillz but I guess it doesn't really matter the actions of said individuals because all that really matters in the end is...a emulator is made! :rolleyes:
I'm sure we're all wondering the same thing, what exactly is Avasquad?
Explanation on a video on Captain's channel - 1.JPG
 
Your friends with Captain, right? I suggest you ask him being that he has good friends in said group. Also, on YouTube your friend "Bricktoons1" knows. Perhaps you should ask him (or her).

Also, what the heck happened to the TLOPO developer named "Convict?" Where did he or she go? (I would pm you all of this info. but you wanted myself to stop, remember)?

The point is, TLOPO is acquiring those with skillz but I guess it doesn't really matter the actions of said individuals because all that really matters in the end is...a emulator is made! :rolleyes:

View attachment 64760
I'm not exactly friends with them, just neutral with them. I think Convict was kicked out for not working. And yes, if we know them and if some of us are friends with them, that doesn't mean they are in this team. They have nothing at all to do with TLOPO.
 
Not sure what you mean?

My previous posts were to give somewhat of a parallel between the dangers inherent between both a open and closed-source emulator project and the specifics I gave were to only prove a point that while although some people heavily support a closed-sourced POTCO emulator (giving examples as to why open-source is completely wrong) the truth of the matter is... a closed-source project can experience the same kind of concerns. Therefore, it's pointless to argue that one is better than the other.
 
...They have nothing at all to do with TLOPO.
To be completely truthful, those are the "kind" of players whom possess the talents that everyone wants! However, it takes good judgment/personal discipline to avoid the urge to do so...regardless of an effort to recreate POTCO. Heck, no game is worth that kind of risk (know what I'm sayin')?
 
To be completely truthful, those are the "kind" players whom possess the talents that everyone wants. However, it takes good judgment/personal discipline to avoid the urge to do so...regardless of an effort to recreate POTCO. Heck, no game is worth that kind of risk (know what I'm sayin')?
Errr... they do not have the talents to develop TLOPO.
 
Back
Top