xXWilee999Xx
Wanted Pirate
Actually, it was Toontown Fellowship.Toontown Online (those are ex-TTO players speaking).
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Actually, it was Toontown Fellowship.Toontown Online (those are ex-TTO players speaking).
If you're willing to risk the safety and legitimacy of this community by inviting them formally in, then your also responsible for any sort of damage which is ultimately caused. I guess that doesn't bother you though (I am assuming).Errr... they do not have the talents to develop TLOPO.
If they aren't able to develop the game, then they won't be hired.If you're willing to risk the safety and legitimacy of this community by inviting them formally in, then your also responsible for any sort of damage which is ultimately caused. I guess that doesn't bother you though (I am assuming).
It would've took as long as if it was closed source. Trust me on that one. If a project is open-source, it doesn't mean it's gonna get a whole load of experienced, really smart developers to start coding. The POTCO community doesn't have the right developers, and there wouldn't be that much more progress if it was open-source.May I ask that we ignore the flaws and "security issues" with open-source projects, and actually focus on the real matter, which is why it would be better? So what if someone "takes and makes" their own POTCO using public files from an open source project? It doesn't hurt anyone. If anything it helps everyone by giving other contributors something to improve on, or better yet, give them an idea on how to fix something that is broken in their own public project.
The point is, why are we so afraid to go open source on our projects when the pros out way the cons? Think about it.. It has been a little over a year and a half since POTCO closed down and we still don't have a rebuilt game. I will acknowledge that what these projects are doing isn't the easiest, but still.
I will leave you for now, with this one question.
How long would it take to rebuild the game if we had gone open-source from the start?
I know what ye mean but the way you worded that makes it sound like even those that are in the community don't have what it takes (and I know they do). And the thing with open-source projects is, that someone could come and take a look that has played the original POTCO before, and end up fixing some major bug. The whole point is that we cannot stay within the small "POTCO community" bubble that we have trapped ourselves in. Not to pick on anyone, but a question that I saw a lot in the many "interviews" was "Did you play pirates?". Does it matter if the developer did or did not?The POTCO community doesn't have the right developers
Also, you need someone who understands the Panda3d engine as well, but what you don't need is a few people who know both Python and Panda "alright". I would much rather know that any remake project has a couple people who know the engine by heart, and trust me there are people out there that do.. And also have several good Python programmers. You need not to be both. In any remake's current closed-source state, the developers might be limited in their progress because they only have one or two python people. When programming and debugging, you need as many extra sets of eyes looking on the same problem in order to find the problem faster so you can patch it and work on the next issue.Well, obviously that is incorrect as most in the TLOPO team are from Toontown. The thing is, major bugs cannot be fixed even if the person has played POTCO unless there is a lot of Python knowledge involved.I know what ye mean but the way you worded that makes it sound like even those that are in the community don't have what it takes (and I know they do). And the thing with open-source projects is, that someone could come and take a look that has played the original POTCO before, and end up fixing some major bug. The whole point is that we cannot stay within the small "POTCO community" bubble that we have trapped ourselves in. Not to pick on anyone, but a question that I saw a lot in the many "interviews" was "Did you play pirates?". Does it matter if the developer did or did not?
It makes me believe that you guys don't want some new person coming in and attempting to work on something because 1. you do not know them, and 2. they didn't play the game you hold so dearly to your piratey hearts. Or perhaps you do want the remake to be worked on, but only by people who played POTCO... That's like putting an ad for a job out that says "Dog walker needed! Requirements: You must have walked a dog before."... What kind of job ad is that? We just cannot expect our small community alone to rebuild a game. You say that the community doesn't have the right programmers? Go outside of the community.
As someone who has and is continuing his study to become a computer programmer and has taken and passed a college level Python class (as well as previous experience doing simple things before that) and gone through decompiled and partially rebuilt versions of the game, yes, you do need a good Python programmer. I know the work involvedAlso, you need someone who understands the Panda3d engine as well, but what you don't need is a few people who know both Python and Panda "alright". I would much rather know that any remake project has a couple people who know the engine by heart, and trust me there are people out there that do.. And also have several good Python programmers. You need not to be both. In any remake's current closed-source state, the developers might be limited in their progress because they only have one or two python people. When programming and debugging, you need as many extra sets of eyes looking on the same problem in order to find the problem faster so you can patch it and work on the next issue.
And again, I am not making any personal attacks against anyone.
(Quick note when I use "You" that is a general you and not referring to any one specific group or person.)
As @Shamus The Brute has said, there are pros and cons to either side. But when I look at it within the POTCO Setting, not Toontown, not Dolphin Emulator, not a GIMP, etc... It just doesn't work in my mind. In all of those settings there is a Demand for that project, yet what POTCO lacks, is a large Demand. Toontown has a HUGE community compared to POTCO. Dolphin Emulator was something that incorporated a vast community across multiple platforms. GIMP, used by so very many people.I know what ye mean but the way you worded that makes it sound like even those that are in the community don't have what it takes (and I know they do). And the thing with open-source projects is, that someone could come and take a look that has played the original POTCO before, and end up fixing some major bug. The whole point is that we cannot stay within the small "POTCO community" bubble that we have trapped ourselves in. Not to pick on anyone, but a question that I saw a lot in the many "interviews" was "Did you play pirates?". Does it matter if the developer did or did not?
It makes me believe that you guys don't want some new person coming in and attempting to work on something because 1. you do not know them, and 2. they didn't play the game you hold so dearly to your piratey hearts. Or perhaps you do want the remake to be worked on, but only by people who played POTCO... That's like putting an ad for a job out that says "Dog walker needed! Requirements: You must have walked a dog before."... What kind of job ad is that? We just cannot expect our small community alone to rebuild a game. You say that the community doesn't have the right programmers? Go outside of the community.
As someone who has and is continuing his study to become a computer programmer and has taken and passed a college level Python class (as well as previous experience doing simple things before that) and gone through decompiled and partially rebuilt versions of the game, yes, you do need a good Python programmer. I know the work involvedAlso, you need someone who understands the Panda3d engine as well, but what you don't need is a few people who know both Python and Panda "alright". I would much rather know that any remake project has a couple people who know the engine by heart, and trust me there are people out there that do.. And also have several good Python programmers. You need not to be both. In any remake's current closed-source state, the developers might be limited in their progress because they only have one or two python people. When programming and debugging, you need as many extra sets of eyes looking on the same problem in order to find the problem faster so you can patch it and work on the next issue.
And again, I am not making any personal attacks against anyone.
(Quick note when I use "You" that is a general you and not referring to any one specific group or person.)
As @Shamus The Brute has said, there are pros and cons to either side. But when I look at it within the POTCO Setting, not Toontown, not Dolphin Emulator, not a GIMP, etc... It just doesn't work in my mind. In all of those settings there is a Demand for that project, yet what POTCO lacks, is a large Demand. Toontown has a HUGE community compared to POTCO. Dolphin Emulator was something that incorporated a vast community across multiple platforms. GIMP, used by so very many people.
The problem we run into is... The Toontown community does not have a demand for POTCO. The Dolphin Emulator's wide range of communities do not have a demand for Toontown nor POTCO.... Do I have to go on??
Making POTCO open source will NOT drive in more knowledgeable developers. And you have already said, the POTCO community lacks knowledgeable developers. I'm not gonna go develop a Toontown emulator, I have no interest. Same vise-versa.

But only if it's a hand that can ACTUALLY helpTrue.. It would help provide a group with another programmer, though. I know Python, but couldn't make it onto a project team because I am not too knowledgeable about the Panda3d Engine and its inner workings. But that means I cannot lend a hand concerning Python development. Any helping hand is a welcomed one![]()
Rich? Have you ever taken the time to research into things "outside" of the community and the pool of individuals blessed with understanding python appropriately? If you have then you'll also understand that the most of them whom flaunt it openly (i.e., specific ex-TTO players) are those exact same individuals whom lack proper judgment online by doing certain things (or uphold certain associations with other people) where internet drama, DDoS attempts, DOX attacks, Key logger RATS, racial slurs, s. orientation bullying, KFC connotations, Neo-Nazi remarks, autism slandering, etc. is the norm and is widely accepted.It makes me believe that you guys don't want some new person coming in and attempting to work on something because 1. you do not know them, and 2. they didn't play the game you hold so dearly to your piratey hearts. Or perhaps you do want the remake to be worked on, but only by people who played POTCO... That's like putting an ad for a job out that says "Dog walker needed! Requirements: You must have walked a dog before."... What kind of job ad is that? We just cannot expect our small community alone to rebuild a game. You say that the community doesn't have the right programmers? Go outside of the community.
Wilee - Have you ever heard of a player named Chris Edgemalley? How about Interactive Glitches? Though I have never agreed with the decisions each has made, I'm beginning to want to tolerate their very presence now.Well, obviously that is incorrect as most in the TLOPO team are from Toontown. The thing is, major bugs cannot be fixed even if the person has played POTCO unless there is a lot of Python knowledge involved.
No, I haven't.Rich? Have you ever taken the time to research into things "outside" of the community and the pool of individuals blessed with understanding python appropriately? If you have then you'll also understand that the most of them whom flaunt it openly (i.e., specific ex-TTO players) are those exact same individuals whom lack proper judgment online by doing certain things (or uphold certain associations with other people) where internet drama, DDoS attempts, DOX attacks, Key logger RATS, racial slurs, s. orientation bullying, KFC connotations, Neo-Nazi remarks, autism slandering, etc. is the norm and is widely accepted.
*So, would myself or anyone else for that matter have a legitimate concern to be raised about the maturity of such people? You betcha!
Wilee - Have you ever heard of a player named Chris Edgemalley? How about Interactive Glitches? Though I have never agreed with the decisions each has made, I'm beginning to want to tolerate their very presence now.
That's too bad.No, I haven't.
Err... I'm going to assume those were hackers that used the Python program, and even if they were smart at it, I doubt they would be able to do at all what we or Toontown Rewritten has done, which is complteely different than injecting exploits. So, point not proven.That's too bad.Also, this proves a point (that ex-POTCO players did understand python appropriately just as well as any TTO player did).
Only time will tell, I guess. Same goes for the chance to emulate POTCO open-source....So, point not proven.