We want a lot to be added, but those have been discussed on other previous threads (such as emotes, abilities to sit down, kick somebody off regular ships, etc.). What Basil meant is probably a "major" design addition. I agree that "trading" is a big one that should be on the list. But based on the above list which all are good, I have a few favorites (in the order that I'd like them to come soon
):
1.
More Islands: Additional islands mean some things to do. I'm not a big fan of leveling up doing the same thing over and over (I know some people are totally the opposite of me). I like doing quest that gives me the skill and rep that are needed to level up. So it's comparable to Raven's cove and it's ghost quests, where we have to fish or make potion or sink ships, etc. in order to finish the entire island quest. Just plain more islands with a bunch of mermaids or zombies wouldn't hurt either.
2.
Story Quests: These are tied to #1 ... Obviously more islands bring more quests. Or even an expansion of the existing islands. Just make caves or entrances somewhere on the existing island, and then there you go ... we'd have more story quests. But Disney'd better not just add story quests without adding expansion or new island (that would be 'lazy' of them ...).
3.
Pets: Actually looking at the 'summon chicken' potion is like looking at somebody with a pet! It's cool! And it's even better if
any one of us could adopt pets that are just stray or go to a pet store/NPC hut to do a quest (in order to adopt one). Then that pet could follow us around. Now it would be even better if we could train our pet and let the pet do something for us. This time I don't mind if I don't actually have to combat for the pet ... we can just click, and then let the pet do its thing to combat/steal/do something to other pirates/enemies (...
), like other MMORPG games.
4.
Weather: Yep, rain and thunderstorm at sea would be great! It doesn't have to cause the crew to get thrown overboard (even though that would be so cool, but I'll bet the degree of difficulties in designing it is enormously high), but enough to swing the ship up and down, left and right with splash or huge splash of water. And obviously, it should make controlling the helm harder (just like with no sailing skills), and even take damage to the ship. Then we would have fix the ship while being hammered by bad storm. And since you said we could sink because of this bad weather, they probably should add some huge rocks (not islands) on sea as well, that if we don't pay attention, we could hit them and sink.
I'd make it harder on myself ...