Nate Dreadshot
Wanted Pirate
I'm just sayin, there's probably a legendary there, and its quite possibly a staffConsidering that the weapon is merely a concept design that I made up, as flattered as I would be, that is highly unlikely.
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I'm just sayin, there's probably a legendary there, and its quite possibly a staffConsidering that the weapon is merely a concept design that I made up, as flattered as I would be, that is highly unlikely.
lol "earth quacks"I am certain Devil Root already does give a legendary. [My post]
I don't see any problem with your suggestion though, expect for the fact that I think the Devs are already way ahead of you.
In terms of a legendary staff however, It would only be useful if it had something like...
Attack 40
"Spirit Lore +5" - [Decreasing casting time]
"Flaming Skull +3" [Best Staff Skill]
"Sure Footed Rank 3" [Good to match lore from slaying Devil Root and his consistent Earth quacks]
LOL corrected.lol "earth quacks"
As time has gone by I've become less enamored with the single source legendary concept. I feel it has worked to alleviate looting pressure on the gold room and south idol and it is nice for the players to have a higher chance at a specific legendary but once you get that item you no longer have reason to loot that boss and it only makes the specific bosses that have the new legendaries more popular. Don't get me wrong, I like the new boss legendaries but I feel it's been done and it's time for something new. Maybe new legendaries that only come from a certain type of enemy, in this case stumps. Maybe any stump might drop the Dreadroot and Devil Root, being the highest lvl stump, would be the most likely to drop it since he drops more skulls. This would increase Devil Root's popularity but also make hitting other stumps both on Outcast and in El Sudodon more rewarding. Such a strategy could make places like the Catacombs, Cutthroat, and Cangrejos much more viable for high level players.