C
Crashalot
LOL, sailing is one of my favorite aspects of the game so far, and understandably, like most things, it's far from perfect right now in beta.
Sure broadsides are terrible (even tho they're probably coded that way on purpose to make it challenging - nothing can be that bad unless intended) and enemy ship speeds need tweaking, but the scourge of crisscrossing ships seems to be something particularly regrettable.
How can a ship such as the hunter depicted below be moving at a 90 degree angle from the Warship and still be following me at the same time? This requires it to actually be moving in 2 directions at once; forward and sideways! While I understand this has been coded into the game for the challenge as well, it's still pretty bad and should be fixed.
Not to mention that how exactly can one ship intersect another, mid hull? It seems silly, I know, but it really doesn't have to be like that.
Implement mesh colliders on NPC ships, just like regular pirate ships, so that the NPCs can't do these physically impossible maneuvers.
It seems a fair adjustment and makes the experience of sailing a bit more realistic and enjoyable.
Savor it!
PS - If you fire broadsides at this particular moment they always shoot out the rear or angled out the wrong side from firing. That's no coincidence.
Sure broadsides are terrible (even tho they're probably coded that way on purpose to make it challenging - nothing can be that bad unless intended) and enemy ship speeds need tweaking, but the scourge of crisscrossing ships seems to be something particularly regrettable.
How can a ship such as the hunter depicted below be moving at a 90 degree angle from the Warship and still be following me at the same time? This requires it to actually be moving in 2 directions at once; forward and sideways! While I understand this has been coded into the game for the challenge as well, it's still pretty bad and should be fixed.
Not to mention that how exactly can one ship intersect another, mid hull? It seems silly, I know, but it really doesn't have to be like that.
Implement mesh colliders on NPC ships, just like regular pirate ships, so that the NPCs can't do these physically impossible maneuvers.
It seems a fair adjustment and makes the experience of sailing a bit more realistic and enjoyable.
Savor it!
PS - If you fire broadsides at this particular moment they always shoot out the rear or angled out the wrong side from firing. That's no coincidence.