originmsd
Sea Legs
I like this idea. However, I'd like to humbly suggest trying to find additional ways to increase the difficulty than just adding more damage resistance to the enemies. Increasing the difficulty of enemies by only increasing their statistics is kind of boring and unfun.
Maybe some enemies can have powerful attacks that are telegraphed and need to be either avoided or stunned. Maybe some enemies use voodoo staffs or other strange weapons. Maybe some enemies release minions that need to be killed quickly before they explode.
I'm not completely against beefing up the health bars. I'd just like to see more strategy and skill in the endgame events, or at least some variety.
Maybe some enemies can have powerful attacks that are telegraphed and need to be either avoided or stunned. Maybe some enemies use voodoo staffs or other strange weapons. Maybe some enemies release minions that need to be killed quickly before they explode.
I'm not completely against beefing up the health bars. I'd just like to see more strategy and skill in the endgame events, or at least some variety.