Grey Vice
Greeter
Level 50 Pirates, this one is for you...
Cells aka Dungeons in TLOPO would be a great addition.
Why? You might ask. Well because, as pirates level themselves up more and more, there are fewer challenges for them to encounter. A majority of enemies are too weak for end-game pirates. These people have put in countless hours to master every skill in the game, why should they give up on playing once there is nothing left to do?
I propose adding Cells.
Cells will be dungeons where high level pirates can fight high level enemies (lvl. 45-55 maybe even higher if more levels are added) for a challenge!
Having an activity like this will give the Master Pirates a proper fight.
Not only will the Cells allow for more fun within TLOPO, if they're placed in the more remote, and less traveled to locations, players will travel back to these areas instead of them being wasted space.
So, what exactly happens in Cells?
You and a Crew, fight your way through a cavern/area full of lvl 50ish enemies, working toward an end boss (the boss will me slightly harder than the average world bosses). After you kill this boss, you will receive a Rare, Famed, or even Legendary item.
I propose adding Cells.
Cells will be dungeons where high level pirates can fight high level enemies (lvl. 45-55 maybe even higher if more levels are added) for a challenge!
Having an activity like this will give the Master Pirates a proper fight.
Not only will the Cells allow for more fun within TLOPO, if they're placed in the more remote, and less traveled to locations, players will travel back to these areas instead of them being wasted space.
So, what exactly happens in Cells?
You and a Crew, fight your way through a cavern/area full of lvl 50ish enemies, working toward an end boss (the boss will me slightly harder than the average world bosses). After you kill this boss, you will receive a Rare, Famed, or even Legendary item.
ENEMIES
In order to create an immersive game-play experience in The Legend of Pirates Online, I believe it would be smart to have similar (yet higher level) enemies as the rest of the Island, to provide a believable event. Or, we can create new mobs to defeat! One I think would be really awesome are spiders! (Suggestions for enemy types listed with Islands)
I know everyone only cares about loot, so here are the drop rates* I'd suggest...
Rare (75%)
Famed (22%)
Legendary (3%)
This activity is supposed to be a challenge! No flimsy Common weapons here!
*DROP RATES ARE SUBJECT TO CHANGE
Loot would be dropped by the enemies you kill, rather than collecting a reward after the event.
Here are some suggestions for locations...
Devils Anvil
I chose this location because of the exterior. Half of the island is unused and yearning for something new. This area is only used with level 1-5 pirates at the beginning, and being one of the few islands in the Caribbean I think it is important that we fill these places with as much to do as possible. Devils Anvil
Enemies
Because on this Island, there are mostly scorpions, and crabs, I'd suggest having a rocky jungle area. This would allow the developers to add a larger variety of enemies inside to up the fun. The boss (due to previously mentioned large amounts of these) will be a large crab, like the one found on the shore of Port Royal except harder to kill. Isla Perdida
Enemies
This island is notorious for the large amount of wasps that swarm it. Add in some Stumps, some Fly Traps and Alligators and you have a proper challenge!Cuba
Enemies
This island is another insect, non-human infested island, and the Cell should follow this theme. There could be things like bats added as well, just a thought!. Kingshead
NO. WRONG.
See that little door in the picture? Can you guess where this door leads? It leads to a boring little storage room, with no enemies, no loot, and no super sick boss!
WHY!
It literally serves no purpose (that I know of). If it is there for the searchable boxes, there are plenty of boxes throughout the castle. Enemies
Kingshead is home of the Navy and EITC, these folks would occupy the entirety of the interior Cell. Cell Wardens
At the End...
At the end of the Cell, after killing the boss and all the minions, the players would exit through another cave live entrance that would TP the players back to the entrance of the cell. Comment below what Islands you'd like to see with Cells added, and any suggestions you might have to make this idea superior!
-Grey Vice
*Please Note*
I put in a good amount of effort into making all the visuals and creating this idea,
If you don't like the idea, keep in mind if it is added, you do NOT have to use the option.
*************
COMMENTER'S SUGGESTIONS (@The Crew )
-Grey Vice
*Please Note*
I put in a good amount of effort into making all the visuals and creating this idea,
If you don't like the idea, keep in mind if it is added, you do NOT have to use the option.
*************
COMMENTER'S SUGGESTIONS (@The Crew )
-Increase DMG Res. of enemies due to 'overpowered' weapons.
-Use previous unused models for Cells
-Add a 'ship v ship' oriented Cell for naval combat!
-Possible short/temporary storyline aspect to it! (A small quest giving the Cell meaning rather than it just being there)
-Add some form of 'Influence' that is earned from playing cells (similar to gold) that can be used to buy weapons and clothing from the Wardens.
-Use previous unused models for Cells
-Add a 'ship v ship' oriented Cell for naval combat!
-Possible short/temporary storyline aspect to it! (A small quest giving the Cell meaning rather than it just being there)
-Add some form of 'Influence' that is earned from playing cells (similar to gold) that can be used to buy weapons and clothing from the Wardens.
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