Suggestion TLOPO Frame Interpolation

darwin

Sea Legs
Hello.

So I have noticed from playing both Toontown & Pirates that the game looks very... slow I guess? The animations do not look good at all. There is a solution that many Toontown private servers have taken which is built directly in Panda3D, and it is effortless to implement. I was wondering if this is applied in the next update? It is straightforward to add, and the game looks much better, without a performance hit.

Thanks, Darwin
 
toontown rewritten has "smooth frames" option you can enable and it does interpolate non 60fps animations to seem 60fps and makes the game a huge amount more playable, I agree this should be added if it is supported for this game too.
 

Here's how it looks on Toontown.

The 30 fps side is without interpolation, and the 60 fps side is with interpolation.
 

Here's how it looks on Toontown.

The 30 fps side is without interpolation, and the 60 fps side is with interpolation.
Okay, the link wasn't showing up in my windows system, but I just looked at it on my mac. I can see an overall difference in the stride movement and head bob. Interesting. May be moot if tlopo gives the choice of directx in the future.
 
It seems whe extrapolated to 60fos, the animation runs slower. That may just be my eyes playing tricks on me.

Other than that, it looked great.
 
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