Discussion TLOPO Q/A Thread

Status
Not open for further replies.
Any interest or thoughts about updating the pre-teen navigational single selection mode in selling and other inventory arranging? Being, allowing multiple item selection in parts of the game out of battle management.
Has been a drag since day one.
thx.
I believe this was added last august
and similarly they made it so you can right click to swap sailing items.
sellingstuffnglhahatbhnice.gif
 
Currently, you can right-click an item to move it to the selling panel in TLOPO without having to drag it. Not entirely sure what you're asking.
That doesn't seem to be working in my windows 7 system. Right clicking items does nothing to send it to vendor in vendor mode. Right clicking on your item already in the vendor box list will return it to your inventory, it's never worked the other way around. I have quite a few references to this issue.
 
That doesn't seem to be working in my windows 7 system. Right clicking items does nothing to send it to vendor in vendor mode. Right clicking on your item already in the vendor box list will return it to your inventory, it's never worked the other way around. I have quite a few references to this issue.

There's no reason it wouldn't work on Windows 7. Can you please record this issue and submit a bug report? You're the first person to ever report it not working, so it may be something on your end.
 
Now where's the fun in that? ;)

There are multiple teasers out there. Some hidden, some overt. In fact, there's quite a blatant screenshot on our website that I'm surprised nobody has commented on yet.

@John Macbatten Has corrected me on that. Someone has posted about it here on the forums. Good stuff. I'm so plugged into this community...
Ok can you link me or give me hint
 
Ok can you link me or give me hint
https://tlopo.com/news/post/253/
1573489610663.png

https://www.facebook.com/TheLegendofPiratesOnline/photos/pb.751803628208076.-2207520000.0./2393325770722512/?type=3&theater
khexpansion.jpg

https://piratesforums.co/threads/i-mood-rock-new-mood-rock-in-hollowed-woods.29230/ Read Bart Gunshot's comment at the bottom.
285ae529c3611da2e5302c8f79a7bb08.png

There's more teases and images out there I think, but to be completely honestly im too lazy to retrieve them ;)

If im correct, I believe hes talking about the update that will have to do with the continuation of the Black Pearl Story Quest that is based on the scrapped headstone idea thing that Disney had. It will probably feature this "Kingshead Revamp" and whatnot. Basically most of the little things they've teased recently looks to be connected to the new story they are making in some way.
 
Alright, so I'm going to make an addendum to my Escondida response.

Background:

You all probably know this, whether implicitly or explicitly, but we don't just look at chat logs for moderation reasons. We have some keywords that a bot picks up. Don't worry, we're not stalking everything you say. This is just for general feedback. And we don't really go look at your other logs. No reason to. And to be honest, most people's logs are pretty boring. We don't have incentive to be nosy.

Well, we do get the occasional laugh at NSFW conversations - seriously. There is some freaky stuff. Think of the most horrid, disgusting inappropriate scenario you can conceive, and I promise you, someone in TLOPO has RPed something worse, and it's freaking hilarious. Outside of humor though, such conversations fall which fall under TOS violation, which is why we'd be looking there anyway. Other than that, this feedback stuff, and other moderation issues like bullying, etc., we don't really look at logs.

Anyway, back to the bot. For example, when the new Hollowed Woods content came out, we had "storm sphere" and "windshadow" flagged, so we could see what your reactions were. And don't bother spamming these phrases in chat, you naughty pirates. We've turned them off for now. ;)

Actual Response:

Anyway, my point is, our bot caught someone talking about my recent Escondida post. I won't name names, but this person was under the impression that the dev who left after the completion of Escondida was our LEAD dev. That is completely, 100% false. Our lead dev has been with us since the beginning, among some other devs as well. They are quite active, and most of the time do NOT concern themselves with new content.

Any new stuff you've seen added to the game has mostly been made by myself, and the Content Development team, consisting of our fantastic animator, modeler, and texture staff members respectively. Those folks are the dream team, and do a ton of work us devs couldn't even grasp. @Johnny Sea Slasher and @Misha are the only public Content Dev staff members, so shout-out to them for their texture work. And shout-out to our modeler and our animator too. That pair does a TON for this game, you guys have no idea.

Back to the topic at hand. (I have a problem with diversions, it's clear). The dev that left after Escondida had little to no impact on the main development of the game. He, like me, had very limited knowledge of Python. That's why he was in charge of new content, as I am now. Believe it or not, new content is often easier to work on than bugfixing and adding back old POTCO features.

So don't you guys worry about the team. This is not a case of "the old smarter devs all quit, and now a team of less experienced devs is scrambling to pick up the slack."

If you all have any questions about what I said, or if anything seems unclear, please let me know. Always happy to clarify. And as always, thanks for putting up with my typos.
 
Can you explain the looting system in TLOPO? I heard that the method in which you do not pick anything up is false or something and am curious to see what its like here. I mean land looting, what % there are roughly for each pouch, chest, loot skull to drop, if colour of enemies matters, weapon, etc everything that is taken into consideration, also what about bosses? Is it the same or different, if yes how?
For exemple does % of dmg you do to a mob matter? ( been on my mind)
Thanks in advance.
 
Can you explain the looting system in TLOPO? I heard that the method in which you do not pick anything up is false or something and am curious to see what its like here. I mean land looting, what % there are roughly for each pouch, chest, loot skull to drop, if colour of enemies matters, weapon, etc everything that is taken into consideration, also what about bosses? Is it the same or different, if yes how?
For exemple does % of dmg you do to a mob matter? ( been on my mind)
Thanks in advance.
We like to leave the exact specifications of loot unknown as much as possible. The mystique of it is part of the charm of the game, so we won't be giving out the exact percentages of what drops from what chest.

However, it is common knowledge that you have a higher chance for better loot if the enemy's tag is red, less so with yellow, and so on.

Bosses have a higher chance to drop skull chests relative to their own level. And some bosses (like the Cursed Cavern ones, Remington, Windshadow, etc.) have a chance to drop an exclusive weapon not found anywhere else.
 
I heard that the method in which you do not pick anything up is false or something

We like to leave the exact specifications of loot unknown as much as possible. The mystique of it is part of the charm of the game, so we won't be giving out the exact percentages of what drops from what chest.

However, it is common knowledge that you have a higher chance for better loot if the enemy's tag is red, less so with yellow, and so on.

Bosses have a higher chance to drop skull chests relative to their own level. And some bosses (like the Cursed Cavern ones, Remington, Windshadow, etc.) have a chance to drop an exclusive weapon not found anywhere else.
In addition, I'd like to add that choosing to not pick up loot will *not* improve your loot rate, it has no effect. The game doesn't check to see if you opened earlier containers or not. You're free to practice whatever "method" you wish, but it won't have any effect on your loot quality at all.
 
In addition, I'd like to add that choosing to not pick up loot will *not* improve your loot rate, it has no effect. The game doesn't check to see if you opened earlier containers or not. You're free to practice whatever "method" you wish, but it won't have any effect on your loot quality at all.
Well, that's gonna put a whack inna Wiki's wordsmiths kock-a-hoop! <-- put a 'c' back in there.
 
We like to leave the exact specifications of loot unknown as much as possible. The mystique of it is part of the charm of the game, so we won't be giving out the exact percentages of what drops from what chest.

However, it is common knowledge that you have a higher chance for better loot if the enemy's tag is red, less so with yellow, and so on.

Bosses have a higher chance to drop skull chests relative to their own level. And some bosses (like the Cursed Cavern ones, Remington, Windshadow, etc.) have a chance to drop an exclusive weapon not found anywhere else.

So without giving specifics can you at least confirm that each weapon ( or weapon types, you dont have to explain this or go into specifics ) do have a specific drop chance that doesn't vary besides basic stuff like pirate weapon level, pirate level, enemy tag color ( again you dont have to be specific _

basically what i'm asking is it 100% a dice roll or does the game check for multiple different random variables ( Kind of like the lottery ticket from pokemon ) to determine loot drops

the only reason I ask is because alot of people have different thoughts on looting and spread misinformation and knowing that there are specific guidelines would very much help cut out alot of the negativity around looting that currently exists. I know several players who basically feel like they are doing something the 'wrong' way and it causes people to grow a negative attitude towards it
 
Last edited:
So without giving specifics can you at least confirm that each weapon ( or weapon types, you dont have to explain this or go into specifics ) do have a specific drop chance that doesn't vary besides basic stuff like pirate weapon level, pirate level, enemy tag color ( again you dont have to be specific _

basically what i'm asking is it 100% a dice roll or does the game check for multiple different random variables ( Kind of like the lottery ticket from pokemon ) to determine loot drops

the only reason I ask is because alot of people have different thoughts on looting and spread misinformation and knowing that there are specific guidelines would very much help cut out alot of the negativity around looting that currently exists. I know several players who basically feel like they are doing something the 'wrong' way and it causes people to grow a negative attitude towards it
Mr. Teague seems to say that the game doesn't track or look at what you've done before. So it's like a casinos video poker games where people think the game uses 52 cards and then reshuffles. None (video card games of any sort) do that, and never have. They draw one hand at a time and throw those cards back into the next hand. Every computer draw is random with no cards being taken out of a deck like in real cards would do. If it's 7 card poker, then it sets up 14 cards. Throw in and it starts over. So, like people believing video poker deals from a deck and doesn't repeat they will keep ace kickers and play incorrectly with the video game. So, in tlopo some people believe that some sort of counts is kept and try to manipulate their kills. So, I guess random really means random.

Even I see patterns, but we may be fooling ourselves.

Maybe the house (tlopo) can tweak frequency of item drops, but I don't think they mess with the items themselves unless its a special event or such. Just my take.
 
In addition, I'd like to add that choosing to not pick up loot will *not* improve your loot rate, it has no effect. The game doesn't check to see if you opened earlier containers or not. You're free to practice whatever "method" you wish, but it won't have any effect on your loot quality at all.
May we know if the actual level difference matters? For exemple:
A lvl 30 pirate sees Cicatriz and decides to farm her by killing her over and over again. The lvl 30 pirate sees Cicatriz as a red tag.
A lvl 50 pirate sees the same boss and does the same thing. Despite both of them seeing her as a red tag, does one have a higher chance over the other for loot?
In addition does doing 100% of the hp of the boss ( solo kill) increase the odds of the player for great loot, or does just a 1hp tag shoot on a boss make it so you have a chance as good as if you were alone? ( this is basicly asking if its better to farm alone and have a longer kill time or if its better with a shorter kill time but dealing lower dmg since people delete the boss fast)
 
We have a more detailed post coming later on today which will be replying to all of the other questions, but I'd like to comment on one in particular before hand:

In addition does doing 100% of the hp of the boss ( solo kill) increase the odds of the player for great loot, or does just a 1hp tag shoot on a boss make it so you have a chance as good as if you were alone? ( this is basicly asking if its better to farm alone and have a longer kill time or if its better with a shorter kill time but dealing lower dmg since people delete the boss fast)
Background: The looting system evaluate multiple pieces of information, such as weapon levels, quest history, and random numbers. We apply each piece of the data in the form of a "weight". The loot calculation server code gathers this information, processes it, and returns the final loot result. The server then will make this information available to the player, which would be in the form of dropping a loot container from the enemy that you can interact with.

Damage dealt and/or player health is not a metric in used in the looting system.

We purposely decided to not use this as a metric early on in 2015 or 2016. We believe that our players are stronger together; and that there is no "I" in team. If we want to keep our community strong and growing, we need to keep them working together, helping each other, working to achieve the same goal. If we used damage dealt as a metric, it would be self-defeating for the community.

Therefore, the only qualification to receive loot is whether you participated at some point during the battle. Your quality of loot is not impacted by the amount of participation either. A player who dealt 99% of the damage will have their loot processed in the exact same way as a player who dealt 1%. I believe this also extends to healers as well; because even if they never attacked the enemy itself, they still assisted in battle.

We will be posting again later on, feel free to drop more questions and we'll see what we can answer.
 
Background: The looting system evaluate multiple pieces of information, such as weapon levels, quest history, and random numbers. We apply each piece of the data in the form of a "weight".

When you say quest, are you referring to checks for things like the second hollowed woods quest or the Ravens cove quest to see if a certain player has access to certain weapons in the loot pool?

Does number of / type of quests completed (like the BP quest) affect loot drops?

I would certainly hope other than gating certain items behind then quests don't have an impact over dropped loot as many pirates ( such as myself ) do not consider many of the early quests ( like BP ) to be satisfying story or quest content.
 
Status
Not open for further replies.
Back
Top