Alright, so I'm going to make an addendum to my Escondida response.
Background:
You all probably know this, whether implicitly or explicitly, but we don't just look at chat logs for moderation reasons. We have some keywords that a bot picks up. Don't worry, we're not stalking everything you say. This is just for general feedback. And we don't really go look at your other logs. No reason to. And to be honest, most people's logs are pretty boring. We don't have incentive to be nosy.
Well, we do get the occasional laugh at NSFW conversations - seriously. There is some freaky stuff. Think of the most horrid, disgusting inappropriate scenario you can conceive, and I promise you, someone in TLOPO has RPed something worse, and it's freaking hilarious. Outside of humor though, such conversations fall which fall under TOS violation, which is why we'd be looking there anyway. Other than that, this feedback stuff, and other moderation issues like bullying, etc., we don't really look at logs.
Anyway, back to the bot. For example, when the new Hollowed Woods content came out, we had "storm sphere" and "windshadow" flagged, so we could see what your reactions were. And don't bother spamming these phrases in chat, you naughty pirates. We've turned them off for now.
Actual Response:
Anyway, my point is, our bot caught someone talking about my recent Escondida post. I won't name names, but this person was under the impression that the dev who left after the completion of Escondida was our LEAD dev. That is completely, 100% false. Our lead dev has been with us since the beginning, among some other devs as well. They are quite active, and most of the time do NOT concern themselves with new content.
Any new stuff you've seen added to the game has mostly been made by myself, and the Content Development team, consisting of our fantastic animator, modeler, and texture staff members respectively. Those folks are the dream team, and do a ton of work us devs couldn't even grasp.
@Johnny Sea Slasher and
@Misha are the only public Content Dev staff members, so shout-out to them for their texture work. And shout-out to our modeler and our animator too. That pair does a TON for this game, you guys have no idea.
Back to the topic at hand. (I have a problem with diversions, it's clear). The dev that left after Escondida had little to no impact on the main development of the game. He, like me, had very limited knowledge of Python. That's why he was in charge of new content, as I am now. Believe it or not, new content is often easier to work on than bugfixing and adding back old POTCO features.
So don't you guys worry about the team. This is not a case of "the old smarter devs all quit, and now a team of less experienced devs is scrambling to pick up the slack."
If you all have any questions about what I said, or if anything seems unclear, please let me know. Always happy to clarify. And as always, thanks for putting up with my typos.