Unity? Blender?

I actually don't know, but what I do know is that the game uses the Panda 3D engine which I believe is based on Python (odd choice by the original devs, but it works I guess).
 
I actually don't know, but what I do know is that the game uses the Panda 3D engine which I believe is based on Python (odd choice by the original devs, but it works I guess).
I believe they chose Panda3D because it is the same engine that the POTCO Devs used to create the original game.
 
POTGS is being made in Unity. Blender is a tool that allows you to create 3D models. POTCO was made using Panda3D which I believe was/is being managed by Disney. Panda3D is a 3D game engine for the python programming language, TLOPO uses Panda3D as the original games assets were compiled for Panda3D and all the source code was written for Panda3D. There is more to it than just Panda3D however, they use Astron as their networking system of choice. Astron resembles the layout and structure of the old Disney servers therefore it's the most sensible networking choice https://github.com/Astron/Astron

I've always wondered as to why Disney used python, it would have made more sense to me to use a compiled programming language like C++ rather than a interpreted language like Python (Compiled generally runs faster than a interpreted programming language however C++ is considered more advanced than Python.)
 
Back
Top