Thac0
Buccaneer
Introduction
Ship customization has been a community favorite ever since its launch on December, 2011. Where there were once only three (until the brig was released) ship types and three classes, for a total of nine player-available ships, now there are near limitless possibilities to make your pirate ship a reflection of personality!
Not only do custom ships look beautiful, but saving up for the materials by playing Ship PvE with crew mates or your guild is one of the more enjoyable and repeatable parts of the game. This post represents a fully fleshed out system to adapt ship customization, along with all of it's benefits, to the staple of pirates everywhere- weapons!
Basics
Players will access the customization menu through blacksmiths for swords and daggers, gunsmiths for guns, and gypsies for voodoo dolls and voodoo staves. As with ship customization, there will be two levels of upgrades: basic and advanced. Different advanced upgrades are only accessible through specific basic upgrade paths. Basic upgrades require common crafting materials, while advanced will require rare materials. These materials will added to the loot tables for land enemies. Though basic upgrades will not change the look of a weapon, advanced upgrades will add particle effects/auras around the pirate wielding it.
Materials
The following is a list of crafting materials, and the enemies which drop them:
Basic Upgrades
Swift:
Brutal:
Mystical:
Advanced Upgrades
Duelist's:
Available through the Swift tier.
Berserker's:
Available through the Brutal tier.
Witch's:
Available through the Mystical tier.
Hunter's:
Available through the Brutal and Mystical tier.
Smuggler's:
Available through the Swift and Mystical tier.
Examples
Here is a quick mock-up of what this would look like implemented:
I've reached the attachment limit, so I can't post the rest here, but this is the basic idea. Note: the abilities that the Mystical tier increases are the weapon's abilities. So a "Mystical III Plaguefire Blade" would have the abilities "Blood Fire Rank 3" and "Venom Strike Rank 4."
Advantages
The benefits of this customization system are many. First, as with ships, a pirates weapon is now his or her own, tailored to fit their personality and play style. Second, PvP options would be limitless, allowing players to form deep strategies and weapon combinations. Finally, by adding many faction specific crafting materials, it encourages players to explore, rather than grinding the gold room for hours.
I'll try to update this on the weekend to iron out any details that I missed.
-Thac0
Ship customization has been a community favorite ever since its launch on December, 2011. Where there were once only three (until the brig was released) ship types and three classes, for a total of nine player-available ships, now there are near limitless possibilities to make your pirate ship a reflection of personality!
Not only do custom ships look beautiful, but saving up for the materials by playing Ship PvE with crew mates or your guild is one of the more enjoyable and repeatable parts of the game. This post represents a fully fleshed out system to adapt ship customization, along with all of it's benefits, to the staple of pirates everywhere- weapons!
Basics
Players will access the customization menu through blacksmiths for swords and daggers, gunsmiths for guns, and gypsies for voodoo dolls and voodoo staves. As with ship customization, there will be two levels of upgrades: basic and advanced. Different advanced upgrades are only accessible through specific basic upgrade paths. Basic upgrades require common crafting materials, while advanced will require rare materials. These materials will added to the loot tables for land enemies. Though basic upgrades will not change the look of a weapon, advanced upgrades will add particle effects/auras around the pirate wielding it.
Materials
The following is a list of crafting materials, and the enemies which drop them:
Basic Upgrades
Swift:
Brutal:
Mystical:
Advanced Upgrades
Duelist's:
Available through the Swift tier.
Berserker's:
Available through the Brutal tier.
Witch's:
Available through the Mystical tier.
Hunter's:
Available through the Brutal and Mystical tier.
Smuggler's:
Available through the Swift and Mystical tier.
Examples
Here is a quick mock-up of what this would look like implemented:
I've reached the attachment limit, so I can't post the rest here, but this is the basic idea. Note: the abilities that the Mystical tier increases are the weapon's abilities. So a "Mystical III Plaguefire Blade" would have the abilities "Blood Fire Rank 3" and "Venom Strike Rank 4."
Advantages
The benefits of this customization system are many. First, as with ships, a pirates weapon is now his or her own, tailored to fit their personality and play style. Second, PvP options would be limitless, allowing players to form deep strategies and weapon combinations. Finally, by adding many faction specific crafting materials, it encourages players to explore, rather than grinding the gold room for hours.
I'll try to update this on the weekend to iron out any details that I missed.
-Thac0