What's the consensus on trading? Is it possible, or even wanted?

TLOPO developers have not, and will never add trading. This feature would destroy the game. Think of all the looters who get repeats of LC and they just go to their friend or guild mate and trade it when the recipient has to do nothing to receive it accept accept a trade.
 
I think trading could be good if there were certain restrictions.
TLOPO developers have not, and will never add trading. This feature would destroy the game. Think of all the looters who get repeats of LC and they just go to their friend or guild mate and trade it when the recipient has to do nothing to receive it accept accept a trade.
Uh, I don’t think the devs have explicitly stated that they’ll never add trading, but idk, prove me wrong.

This topic has been discussed before, if you’d like to see more opinions I’d seek out those threads.
 
Last edited:
Personally I think trading should be avaiable to your own pirates in general , maybe not to outsiders but I have seen one of my pirates get mega numbers of an item and the other gets none but loots the same If not more so .
 
Iv'e stated it before and I will again, the only thing trading could do for this game is make it better. Right now looting just dead ends in a really hard way and there's no end game content to do in this game. If trading were added an economy would develop and pirates would have a much better reason to loot and getting a repeat legend or several repeats of the same famed weapon in a row wouldnt feel like such a slap in the face. You only have to look at games like TF2 or Runescape to know that in-game economies like this can and do very much work out in the intrest of the longevity of the game.
 
This may be an unpopular opinion, but it's mine: I strongly supported trading in this game (VMK had it so it's not like it was totally out of the question, you could have even implemented it in a similar way. Hell, I'd have been happy to design the GUI for them) until the sailing loot overflow glitch happened. At the time I did not have a pirate at a high enough level to loot cursed/legendaries, but anyone who did would get bombarded with the things even if they didn't set out to abuse the bug in the first place. Too many players have too much wealth and I firmly believe that trading would ruin the incentive to play for those that don't.

It's bad enough already that we have players grinding at the same enemies for hours (gold room, the new bosses at Tormenta, hunter ships) instead of playing the game as intended. ¯\_(ツ)_/¯
 
Iv'e stated it before and I will again, the only thing trading could do for this game is make it better. Right now looting just dead ends in a really hard way and there's no end game content to do in this game. If trading were added an economy would develop and pirates would have a much better reason to loot and getting a repeat legend or several repeats of the same famed weapon in a row wouldnt feel like such a slap in the face. You only have to look at games like TF2 or Runescape to know that in-game economies like this can and do very much work out in the intrest of the longevity of the game.
I agree entirely
 
I'm against trading. I do think it's possible to add some limited trading without breaking the game but I don't see how that is improving it. I think it is most important that the finest weapons continue to be difficult to get for everyone.
 
Personally I think trading should be avaiable to your own pirates in general , maybe not to outsiders but I have seen one of my pirates get mega numbers of an item and the other gets none but loots the same If not more so .
I like the idea of inter-account trading. Send repeats to an alt, or use an alt as storage... Too bad the storage alt would probably make this unfeasible.
 
Personally i would love trading if a few restrictions were implemented, however, the community is pretty much divided when it comes to trading, so i don't see it being implemented any time soon or at all.
 
TLOPO developers have not, and will never add trading. This feature would destroy the game. Think of all the looters who get repeats of LC and they just go to their friend or guild mate and trade it when the recipient has to do nothing to receive it accept accept a trade.
I'm going to have to agree with those in favor of trading.

And before some of you people say, wait what? I thought you were against trading Jack? Yes, I used to be. Go read the old trading threads and you'll find intense argument between me and people in favor of trading. I totally disagreed. But eventually I came to realize that this game gets boring just looting,,, and looting... AND looting.. at level 50 when you have nothing else to do. I just think it would be fun and keep players playing to have an economy. With limits of course, I think there should be limits on the system.
 
Iv'e stated it before and I will again, the only thing trading could do for this game is make it better. Right now looting just dead ends in a really hard way and there's no end game content to do in this game. If trading were added an economy would develop and pirates would have a much better reason to loot and getting a repeat legend or several repeats of the same famed weapon in a row wouldnt feel like such a slap in the face. You only have to look at games like TF2 or Runescape to know that in-game economies like this can and do very much work out in the intrest of the longevity of the game.
Maybe something like the auction house in WoW where players can put items up for sale and bid and buy other player's items? I agree that having an economy in the game would improve it greatly, it would keep players coming back and draw in new players looking for an mmo thats a little more mmo-ey. I'm not saying I want the game to become more complex, that would ruin the feel of the game, it wouldnt feel like pirates anymore. But adding an economy where players put items up for sale would improve the game and preserve the feel and experience of the old game.
 
Maybe something like the auction house in WoW where players can put items up for sale and bid and buy other player's items? I agree that having an economy in the game would improve it greatly, it would keep players coming back and draw in new players looking for an mmo thats a little more mmo-ey. I'm not saying I want the game to become more complex, that would ruin the feel of the game, it wouldnt feel like pirates anymore. But adding an economy where players put items up for sale would improve the game and preserve the feel and experience of the old game.
Any kind of established auction mod is a game in itself. Some things worth considering even though I'm all for some kind of player to player sales function. Perhaps just a trade screen. But, is such an endeavor even legal to the code laws of disney. Can the dev's add such a complex mod as a auction to the game code? Is it okay with the rules of disney to add ideas like this.

I think we could have a simple vendor/peddler as a middleman, perhaps taking a cut and showing player items in his store, like a consignment format. Using a peddler, the devs might be able to utilize that code instead of building something from scratch. And like each peddler can only list player items who visit that location, instead of some world auction thing.

Perhaps the dev's can look at a simple player to player trade screen like WOW uses as well as other mmo's. I would also suggest, it some sort of trade feature is tested, that it have it's own chat channel, that way pirates looking to sell something don't flood normal channels.

Just some thoughts.
 
Any kind of established auction mod is a game in itself. Some things worth considering even though I'm all for some kind of player to player sales function. Perhaps just a trade screen. But, is such an endeavor even legal to the code laws of disney. Can the dev's add such a complex mod as a auction to the game code? Is it okay with the rules of disney to add ideas like this.

I think we could have a simple vendor/peddler as a middleman, perhaps taking a cut and showing player items in his store, like a consignment format. Using a peddler, the devs might be able to utilize that code instead of building something from scratch. And like each peddler can only list player items who visit that location, instead of some world auction thing.

Perhaps the dev's can look at a simple player to player trade screen like WOW uses as well as other mmo's. I would also suggest, it some sort of trade feature is tested, that it have it's own chat channel, that way pirates looking to sell something don't flood normal channels.

Just some thoughts.
Those are all really interesting ideas. I like the idea of the peddler system a lot.
 
Back
Top