Yours truly again. Another great update. Now on to the list of bugs:
- Ship loots are only Gold Bars and Iron Ore.
- Flagships that are crippled, but not boarded (or if boarding party is defeated), the flagship will sink, but not respawn.
- Fishing bug where the hook may not sink when throwing the line half distance or less. Even the sink line ability doesn't work if this happens. Doesn't always occur, but it does sometimes.
- Player War Galleons take too much damage. 3 hits from enemy ship Firebrand (SvE, not confirmed for SvS) will turn the armor from 100% to 0%. Even my friggin' War Sloop can take more punishment than THAT. (Needs confirmation from others)
- Player ships may spawn on top of Player Fishing Boats.
- The poor undead Simian on Devil's Anvil still takes damage from Voodoo Staffs.
- Certain ships will spawn in groups (of 2 or 3) and travel around like the 7 dwarfs from Snow White. (Not as common as before, only 3 groups seen so far)
- Flagship Navy Man-O-War navigational path is set though Isla de la Avaricia. (I'll post screenshot in Megathread: Glitches and Bugs)
- Broadside cannons completely whiffing... er, missing the enemy ships. Not too big an issue, just annoying.
- Certain enemy ship attacks are invisible. If I knew which ones, I'd tell.
- Undead War Frigate Enemy ships still constantly hit themselves with thunderbolt. Don't know if this damages them.
- Undead War Sloop Enemy ships (as in every Undead Flagship) are significantly faster than other enemy War Sloop ships (Needs confirmation)
- Opening the inventory chest, regardless of tab, might show the sub-tabs of weapons as it would appear in the skills tab.
- Shipwright bug is still there when repairing ships. (Again, Esc key to leave when this happens)
Overall, great update. No more spawning under the islands. No more crashing when the day phase shifts, no more Journal entry issues... at least for me. It also appears that enemy ship now spawn/render in a little further than before to me. Well done.