Release Notes 5-26-2016 tlopo-alpha-v1.8.2

question; will their be an update in the future for holidays and events like July 4th, memorial day ( could be called pirate day for TLOPO i guess) New Years or like Thanksgiving? i would like to like shoot cannons that release fireworks or something. or at least have a blunderbuster or pistol that shoots confetti on a player's birthday. (they are just ideas but i just wanted to share those) if not then nvm.
 
question; will their be an update in the future for holidays and events like July 4th, memorial day ( could be called pirate day for TLOPO i guess) New Years or like Thanksgiving? i would like to like shoot cannons that release fireworks or something. or at least have a blunderbuster or pistol that shoots confetti on a player's birthday. (they are just ideas but i just wanted to share those) if not then nvm.
That would just lag the server and make people crash, and would be hard to implement
 
That would just lag the server and make people crash, and would be hard to implement
it was just an idea, though I thought about that scenario with the lag while I was getting in my gameroom and wake up my laptop after hooking up an window AC in my porch. it would cause lag. I should think before I post, and funny that I'm Certified for Computers and that I should know that. *derp face*
 
the questline might take awhile
I'm no professional, but I think that would just take a few simple bits of code, like just a few lines meaning "after you have killed ___ skeletons, quest=complete" or "after you have killed ______, quest is complete" except in code, of course.
 
There is ALOT more that goes into coding than that.

Exactly! @Stormtimbers , I thought coding would be somewhat simple as well until I tried to script for GTA San Andreas - MultiPlayer. Simple stuff like commanding a gate to move is difficult and complex. Here is an example code of moving a gate with definitions

Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)                 
   {                                               x          y         z    <- | - FOR THE RADIUS
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {                                                              |
        MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);     <--opened
     return 1;          |         |             |           |           |       |
     }      REMEMBER THE NAME     x             y           z     Gate Speed
  }                                                                             |
}    
                                                                                |
if(strcmp(cmdtext,"/closegate", true) == 0)                                  
  {                                                                              \
   if (gTeam[playerid] == TEAM_GROVE)                              
   {                                                                               \
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))  ALL HERE THE SAME
         {
        MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);     <--closed
     return 1;
     }
  }
}

Here is the same code without definition

Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)
   {
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {
        MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);
     return 1;
     }
  }
}

if(strcmp(cmdtext,"/closegate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)
   {
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {
        MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);
     return 1;
     }
  }
}

All of that just to walk up to a gate and type /opengate now think how hard it would be to add quests and missions like the skeleton one that you speak of
 
Last edited:
Exactly! @Stormtimbers , I thought coding would be somewhat simple as well until I tried to script for GTA San Andreas - MultiPlayer. Simple stuff like commanding a gate to move is difficult and complex. Here is an example code of moving a gate with definitions

Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)                
   {                                               x          y         z    <- | - FOR THE RADIUS
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {                                                              |
        MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);     <--opened
     return 1;          |         |             |           |           |       |
     }      REMEMBER THE NAME     x             y           z     Gate Speed
  }                                                                             |
}   
                                                                                |
if(strcmp(cmdtext,"/closegate", true) == 0)                                 
  {                                                                              \
   if (gTeam[playerid] == TEAM_GROVE)                             
   {                                                                               \
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))  ALL HERE THE SAME
         {
        MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);     <--closed
     return 1;
     }
  }
}

Here is the same code without definition

Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)
   {
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {
        MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);
     return 1;
     }
  }
}

if(strcmp(cmdtext,"/closegate", true) == 0)
  {
   if (gTeam[playerid] == TEAM_GROVE)
   {
         if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
         {
        MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);
     return 1;
     }
  }
}

All of that just to walk up to a gate and type /opengate now think how hard it would be to add quests and missions like the skeleton one that you speak of
What coding language are you using?
If it's anything other than Python... then I have no idea how to do anything or how difficult it is lol
 
What coding language are you using?
If it's anything other than Python... then I have no idea how to do anything or how difficult it is lol

SA-MP (San Andreas Mutiplayer) uses PAWN and c++. I'm honestly unsure how python scripting is but I would thing that scripting of any kind would be difficult. I could be wrong though
 
SA-MP (San Andreas Mutiplayer) uses PAWN and c++. I'm honestly unsure how python scripting is but I would thing that scripting of any kind would be difficult. I could be wrong though
Python is slightly simpler than some others that I've tried to use
 
After the game itself is released, do you guys plan to add the various things that disney said they would add back who knows when, or have you all not thought into that yet?
 
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