Monkey D. Lenny
Buccaneer
One thing I noticed even back in the original game is that hardly anyone bothers with boarding an enemy ship because it's simply not worth the effort and it sort of breaks the flow of ship combat to stop, board, and fight
What if there was an actual incentive to board ships? Like stealing them like real pirates!
Here's how it would go: Like usual, you find a flagship and blow it to pieces. You get the prompt to shoot grappling hooks and you swing over and clear it out, and you get the option to steal the ship.
Your ship (Or whatever ship you were on before hand) is teleported back to port, and now you're riding high with a Navy, EITC, or Ghost Ship. Once you do this however, you get the prompt that only one port is open and enemy ships instantly become more aggressive and faster; all making a beeline for you. Not only that, but since you damaged the ship first, it's now at half it's HP. So this would be a high risk/reward scenario
If you can successfully make it to the port, the shipwright will 'scrap' the ship and everyone on the crew gets materials, and a piece on a 'blueprint' feature
By continually stealing ships, blueprints build up of that ship; the best way to describe it would be like in ToonTown where you assemble pieces of a Cog Suit
So let's say for example you stole a Navy War Frigate, by getting it back you'd get a piece of a War Frigate blueprint, and let's say you'd have to steal 20 War Frigates to complete the blueprint
Imagine something like this that gradually fills up with outlines
"Why would I go through all that trouble when I can just save up the gold for one with just a few good loot runs?" You ask
Completing a blueprint for a ship would land you a version of it with MUCH better base stats than it's purchasable counterpart
So a purchasable War Frigate has:
It'd really give crews even more incentive to work together, and for crews gathering to not only be formidable on cannons but in land combat to get their prize
What if there was an actual incentive to board ships? Like stealing them like real pirates!
Here's how it would go: Like usual, you find a flagship and blow it to pieces. You get the prompt to shoot grappling hooks and you swing over and clear it out, and you get the option to steal the ship.
Your ship (Or whatever ship you were on before hand) is teleported back to port, and now you're riding high with a Navy, EITC, or Ghost Ship. Once you do this however, you get the prompt that only one port is open and enemy ships instantly become more aggressive and faster; all making a beeline for you. Not only that, but since you damaged the ship first, it's now at half it's HP. So this would be a high risk/reward scenario
If you can successfully make it to the port, the shipwright will 'scrap' the ship and everyone on the crew gets materials, and a piece on a 'blueprint' feature
By continually stealing ships, blueprints build up of that ship; the best way to describe it would be like in ToonTown where you assemble pieces of a Cog Suit
So let's say for example you stole a Navy War Frigate, by getting it back you'd get a piece of a War Frigate blueprint, and let's say you'd have to steal 20 War Frigates to complete the blueprint
Imagine something like this that gradually fills up with outlines
"Why would I go through all that trouble when I can just save up the gold for one with just a few good loot runs?" You ask
Completing a blueprint for a ship would land you a version of it with MUCH better base stats than it's purchasable counterpart
So a purchasable War Frigate has:
- Armor: 12,600
- Sails: 12,000
- Cannons: 14
- Broadsides: 20
- Cargo: 16
- Crew: 12
- Cost: 60,000 gold
- Resale Value: 30,000 gold
- Armor: 15,000
- Sails: 16,000
- Cannons: 14
- Broadsides: 20
- Cargo: 22
- Crew: 12
- Cost: N/A
- Resale Value: 90,000 gold
It'd really give crews even more incentive to work together, and for crews gathering to not only be formidable on cannons but in land combat to get their prize