Game Update 4.3 PTS (Public Test Server) Patch Notes & More

Because Game Update 4.2: Disavowed only adds new story content to the game,
it will not go through a testing phase as to prevent spoilers.
Patch Notes
Highlights
New Warzone: Odessen Proving Ground! Train with other mixed-faction Alliance teams by vying for control of multiple capture points in this new Odessen-based Warzone! Use power ups to turn the battle in your favor! (PTS Note: Only Odessen Proving Ground and Rishi Cove Arena are available in the PvP Queue).
New Warzone Arena: Rishi Cove Arena! This new Warzone Arena hosts 4v4 Deathmatches in both Ranked and Unranked queues. (PTS Note: Only Odessen Proving Ground and Rishi Cove Arena are available in the PvP Queue).
New Gameplay Focus Areas! Both PvP and PvE instances are now available on any server, allowing friends who prefer any gameplay type to play together on the same server. Players can toggle their focus via the mini-map icon.
Unlock additional Strongholds! You can now activate all 5 Strongholds for use by your Legacy!
More Flagship Decorations! Players can now place up to 300 Decorations (+50%) on their Guild Flagship!

General

  • Common Decoration limits have been increased to 999 (up from 50). Limited Decorations have not been changed.
  • Guilds can now have up to 1000 members (up from 500).
  • Players can now add a single space in their character name, e.g. "Satele Shan."
  • Maximum Character name length has been increased to 20 (up from 16).
  • When using the "/who" command, if there are less than 10 results, the results are returned to the chat window instead of opening the "/who" interface. This behavior can be changed in Preferences.
Mechanics of Odessen Proving Ground:
Control Points Spawning
  • At the start of the match 2 control points spawn at random
  • Control Points last for one round, a round lasts for 75 seconds
  • The amount of Control Points active increases as more rounds occur
  • There are 8 rounds in total (though a team can win before the 8th round starts)
  • Round 1,2,3: Two Control Points active
  • Round 4,5,6: Three Control Points active
  • Round 7,8: Four Control Points active
  • After Round 1 Battle Mods spawn, Battle Mods have different impacts on points depending on which Mod you have.
Capping a Control Point
  • Control Points are proximity based, standing inside the Control Point area counts towards capture
  • It takes 3 seconds of uncontested control (no one from the other team in the control point area) to capture a point
  • To hold a capture point against the other team stay in the control point. Remaining inside the control point blocks other teams from capturing. Amount of players does not matter
  • If one team is removed from or otherwise leaves the Control Point area there is a grace period of 3 seconds before that owning team loses control
  • Capturing a control point and losing control can occur at the same time so if the grace period is not met then the control point is lost for one and gained for another
  • Characters in stealth do not count towards control of a Control Point area
Control Point Scoring
  • Owning a control point for 1 second grants 1 point
  • The number of characters within a control point doesn’t affect scoring
 
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