Going to start my own personal thread of bugs I will list.

I will update this thread with every bug I encounter, updated with every patch every time I play the game.

I will also post on the megathread.
 
12/21/16

tlopo bugs as of 1.1.8

voodoo doll:
- if grave shackled you can still move
- if enemy is out of voodoo, they can still cast stuff
- enemy voodoo does not seem to recuperate


player:
- sometimes health continues to regenerate while in combat


grenades:
- siege grenade can cause players to crash (speculation)

voodoo staff:
- wither can cause crashes (speculation)

weapon skill buffs:
- sword endurance does not work for some
- I speculate that all passives do not work yet (buggy).
The Grenade passives, dagger, cannon, sailing, staff, doll, etc.

In General:
- Duration over time effects(burning, wound, poison, etc) do not work
- Weapon unique abilities do not work yet
For this one, I obviously cant test much because I don't have all the
weapons. But I have a cutlass with bloodfire that does not work.

loot:
- im speculating here, but loot skull chests seem to give VERY
bad loot. Often times worse than normal loot chests.

Sailing:
- enemy ships do not pursue aggressively as old POTCO, and do not fire accurately
- spawn under island sometimes
- when porting to KingsHead, sometimes spawn in the water far away
- sometimes ships are missing at the dinghy
- enemy ships dont roam around like they used to in POTCO
- When repairing a ship, breaks steering completely
- All ships seem to travel at 10 knots, no varying speed based on type
- Speculating again, but sailing loot seems to be very bad.
Sinking level 40+ War class ships yield loot pouches, and sinking
a normal galleon gives a skull chest.


Enemy Land AI:
- after enemies die, they seem to be able to hit you once
- some enemies do not respawn, including bosses
- spineskulls seem to throw grenades at a very fast rate,
adjust the rate to be slower possible
- some enemies just stop attacking you (i see this with dregs a lot)
 
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