This is interesting for me as someone currently considering game development, but from a TLOPO player standpoint, I see much of this progression system already implemented. I suppose the enemies could use a bit more depth than a few people around the islands telling you "they're bad so go kill 3 of them." I think as a beginner it was most intriguing to recover the arrest warrants, it really made it feel much more immersive, like the game had a further backstory than just the films. It would have been nice if there were cutscenes with more Navy/EITC soldiers though, or at the very least that the enemies got some new lines. It really feels like grinding after awhile when the enemies are reduced to mere containers of game xp waiting to be cracked open.