Dreadful
Notorious Pirate
Not sure what all these recent updates entail, but one thing I've noticed is enemy ship AI seems to be much more comprehensive. Enemies seem to now more effectively chase you when you aggro them, and the angle of their broadsides seems to be much more intelligent in that it can fire at different angles. Go experiment with this yourself, I think you'll see a noticeable difference. This personally "bugged" me for a long time (haha, puns) so I'm really happy to see it improved. Thanks to all the developers!
(I could be wrong - that would be embarrassing - but the evidence I've seen so far is an EITC Ironwall firing firebrand at me from angles that are certainly not the typical-as-of-late straight out kind of firing. Could someone confirm?)
(I could be wrong - that would be embarrassing - but the evidence I've seen so far is an EITC Ironwall firing firebrand at me from angles that are certainly not the typical-as-of-late straight out kind of firing. Could someone confirm?)