Peter Goldbeard
Pirate Lord
Obviously, trading is very controversial currently. Many feel that it's a great idea while others believe that the ease of trading weapons will ruin the game and looting in general. I personally believe it is too tricky to implement while keeping looting alive as well. However, many people are pushing to implement trading, so I believe it will eventually become part of the game, in what form, however, may change.
I propose that each weapon is given a "value", a number between 1 and 10 that expresses the item's value (rusty cutlass - 1; lost sword - 10) etc. Based on the weapons value, you must complete a quest to "Prove Your Worth" to the other pirate. For example, Prove Your Worth 1 Quest, you must kill 15 gravediggers and sink 5 sea vipers. For Prove Your Worth 10 Quest, you must kill 50 thrall captains, devil root, and foulberto smasho, and sink 10 war frigates, 5 war sloops, 5 Hunters, and 5 warships. Obviously, these numbers can be played around with by the devs before the quests are implemented. This way, you don't actually have to loot the item, but you have to show that you're willing to put SOME amount of effort in. Then, when both parties are done the quest and believe the other pirate is worthy of the valuable trade, the transaction is completed. I believe this is a creative compromise to solve the debate of Trading.
I propose that each weapon is given a "value", a number between 1 and 10 that expresses the item's value (rusty cutlass - 1; lost sword - 10) etc. Based on the weapons value, you must complete a quest to "Prove Your Worth" to the other pirate. For example, Prove Your Worth 1 Quest, you must kill 15 gravediggers and sink 5 sea vipers. For Prove Your Worth 10 Quest, you must kill 50 thrall captains, devil root, and foulberto smasho, and sink 10 war frigates, 5 war sloops, 5 Hunters, and 5 warships. Obviously, these numbers can be played around with by the devs before the quests are implemented. This way, you don't actually have to loot the item, but you have to show that you're willing to put SOME amount of effort in. Then, when both parties are done the quest and believe the other pirate is worthy of the valuable trade, the transaction is completed. I believe this is a creative compromise to solve the debate of Trading.