Jim Barrelflint
Dockworker
As any veteran of the original game can tell ye, the Ship of the Line was a monolithic slab of naval power possessed by the Navy and the Black Guard that headed the profitable Treasure Fleets and hunted the most notorious Scoundrels of the Seas. Huge, imposing and DEADLY, they were the greatest enemies a pirate could face.
As many know, they were accidentally released on the Test Server for a day (and a full 200,000 gold) and those who bought them (not me, sadly) were able to keep them. I've noticed several request on these forums to implement them here, but these have met some resistance on the grounds of being too strong. As a result, here be me proposal to add it, properly like.
1.a) Further increase the cost (which will require a hike in the gold cap) OR
1.b) Release it as a reward for a hefty quest chain (see below)
2.) The released SotL was of roughly the same strength as the Warships 'Tally-Ho" and "Battle Royale" leveled 59-61, NOT the level 79-81 titans in the Fleets, which were much stronger. As a un-upgraded War Frigate was of roughly equal strength as a EITC Juggernaut without deck gunners, a Pirate SotL could be feasible if new SotL and Undead enemies were added to the outskirts of the World of roughly equal strength as the "Battle Royale", with AI behavior to relentless engage a Pirate SotL at ranges greater than other vessels.
In general, new more dangerous enemies would be the primary way of adapting to the SotL's might (as well as heavily upgraded War Frigates and War Brigs), so as to provide challenging opposition.
YouTube videos of the Test Server SotL can confirm that, when swarmed by Hunters and Warships, the vessel was just as vulnerable as any other, particularly due to the inability to repair it at sea.
3.) Ship Customization costs scale to the SotL's might (obviously, perhaps 200,00 gold, 4,000 Iron and 2,000 Steel for Copperhead VI, for example)
4.) Unnatural ammo (Thunderbolt and Fury) effectiveness increased against ALL SotLs or a new, more effective ammo to great effect on these beasts in SvS and open-world sailing. A potential explanation to the increased effectiveness of the supernatural rounds being that our faithful Gypsies cursed them in regards to the Navy and EITC's dim view on the supernatural.
5.) Potential reduction in speed. Such a large vessel was, in real life, often quite cumbersome. 5-6 knots (barring the passive "Windcatcher" skill) seems reasonable.
6.) Sailing level 30 requirement. Such a massive vessel would take the best sailors in the Carribean to pilot effectively, and would be a bold, flashy statement of mastery to both a captain's peers and foes! If applied, the quest to unlock this ship would appear in the Pirate's quest log upon reaching Sailing Level 30.
A theoretical example of part of the quest chain to obtain a SotL.
-Visit Jack Sparrow, who tells you about the increasing danger at sea and the greater frequency of enemy SotLs at the heart of the matter. He instructs you to visit Elizabeth Swann to ask her how to..."appropriate" one for yourself.
-Talk to Elizabeth, who directs you to infiltrate Kingshead and, after causing chaos and discord to disguise your true intentions, find and defeat Admiral Simon, the Navy officer in charge of the fort, and steal the blueprints of the vessel from his office desk. Deliver them to your mutual acquaintance Darby Drydock, who gave you your first ship.
-Visit Darby, who tells you that he isn't equipped to built such a massive craft and if you want one, you'll have to bring him the required materials and keep the Navy and EITC busy to prevent them from interfering.
So would begin a long chain of quests resembling those for the ninth and final Black Pearl crew member, John Smith, only longer and harder, as well as the "Weapon Unlock" quests and the pre-El Patron weapons "Weapon Upgrades" quests for the Cutlass, Pistol, Doll, Dagger, and Staff.
Such as
- Recover 150 planks of dark oak from EITC Behemoths or Juggernauts
-Recover 150 rolls of quality canvas from Navy Colossuses or Dreadnoughts
-Recover 100 intact spars from Black Harbingers or Death Omens
- Recover 100 crates of bolts from Navy War Galleons or Frigates
-Recover 100 gold ingots from EITC War Galleons or Frigates (maybe delivered to Will Turner to smelt them?)
- Recover 25 crates of glass window panes from Beckett's Quarry
- Recover 50 steel supporting frames from the new, high leveled Undead ships or patrol SotLs I proposed above
- Recover 38 heavy cannon from the same (this is the total number of deck cannons and broadside cannons a SotL has)
-Recover a rudder from any Ship of the Line
Suggestions subject to change, of course.
This would unlock the SotL for free (gold-wise) addition to your fleet.
As many know, they were accidentally released on the Test Server for a day (and a full 200,000 gold) and those who bought them (not me, sadly) were able to keep them. I've noticed several request on these forums to implement them here, but these have met some resistance on the grounds of being too strong. As a result, here be me proposal to add it, properly like.
1.a) Further increase the cost (which will require a hike in the gold cap) OR
1.b) Release it as a reward for a hefty quest chain (see below)
2.) The released SotL was of roughly the same strength as the Warships 'Tally-Ho" and "Battle Royale" leveled 59-61, NOT the level 79-81 titans in the Fleets, which were much stronger. As a un-upgraded War Frigate was of roughly equal strength as a EITC Juggernaut without deck gunners, a Pirate SotL could be feasible if new SotL and Undead enemies were added to the outskirts of the World of roughly equal strength as the "Battle Royale", with AI behavior to relentless engage a Pirate SotL at ranges greater than other vessels.
In general, new more dangerous enemies would be the primary way of adapting to the SotL's might (as well as heavily upgraded War Frigates and War Brigs), so as to provide challenging opposition.
YouTube videos of the Test Server SotL can confirm that, when swarmed by Hunters and Warships, the vessel was just as vulnerable as any other, particularly due to the inability to repair it at sea.
3.) Ship Customization costs scale to the SotL's might (obviously, perhaps 200,00 gold, 4,000 Iron and 2,000 Steel for Copperhead VI, for example)
4.) Unnatural ammo (Thunderbolt and Fury) effectiveness increased against ALL SotLs or a new, more effective ammo to great effect on these beasts in SvS and open-world sailing. A potential explanation to the increased effectiveness of the supernatural rounds being that our faithful Gypsies cursed them in regards to the Navy and EITC's dim view on the supernatural.
5.) Potential reduction in speed. Such a large vessel was, in real life, often quite cumbersome. 5-6 knots (barring the passive "Windcatcher" skill) seems reasonable.
6.) Sailing level 30 requirement. Such a massive vessel would take the best sailors in the Carribean to pilot effectively, and would be a bold, flashy statement of mastery to both a captain's peers and foes! If applied, the quest to unlock this ship would appear in the Pirate's quest log upon reaching Sailing Level 30.
A theoretical example of part of the quest chain to obtain a SotL.
-Visit Jack Sparrow, who tells you about the increasing danger at sea and the greater frequency of enemy SotLs at the heart of the matter. He instructs you to visit Elizabeth Swann to ask her how to..."appropriate" one for yourself.
-Talk to Elizabeth, who directs you to infiltrate Kingshead and, after causing chaos and discord to disguise your true intentions, find and defeat Admiral Simon, the Navy officer in charge of the fort, and steal the blueprints of the vessel from his office desk. Deliver them to your mutual acquaintance Darby Drydock, who gave you your first ship.
-Visit Darby, who tells you that he isn't equipped to built such a massive craft and if you want one, you'll have to bring him the required materials and keep the Navy and EITC busy to prevent them from interfering.
So would begin a long chain of quests resembling those for the ninth and final Black Pearl crew member, John Smith, only longer and harder, as well as the "Weapon Unlock" quests and the pre-El Patron weapons "Weapon Upgrades" quests for the Cutlass, Pistol, Doll, Dagger, and Staff.
Such as
- Recover 150 planks of dark oak from EITC Behemoths or Juggernauts
-Recover 150 rolls of quality canvas from Navy Colossuses or Dreadnoughts
-Recover 100 intact spars from Black Harbingers or Death Omens
- Recover 100 crates of bolts from Navy War Galleons or Frigates
-Recover 100 gold ingots from EITC War Galleons or Frigates (maybe delivered to Will Turner to smelt them?)
- Recover 25 crates of glass window panes from Beckett's Quarry
- Recover 50 steel supporting frames from the new, high leveled Undead ships or patrol SotLs I proposed above
- Recover 38 heavy cannon from the same (this is the total number of deck cannons and broadside cannons a SotL has)
-Recover a rudder from any Ship of the Line
Suggestions subject to change, of course.
This would unlock the SotL for free (gold-wise) addition to your fleet.
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