Benjamin Calicovane
Notorious Pirate
Totally agree with all of your suggestions. I didn't know that there would be a possibility of having texture packs in the future, so that's great news to hear. With texture packs, graphical changes like the old sky could be brought back, which would be awesome.Actually looking at that, it really doesnt look like the models were changed at all, except for maybe the character model... But to me it looks very similar in poly count. The only thing that I see changed drastically is the skybox, water shaders, and the ambient lighting. From other screenshots I've seen texture mapping also has changed throughout the years of POTCO to be generally lower resolution for a given area. But I've never seen the models actually gain or decrease in poly count.
My input is to add a few things that would drastically increase the look of the game. All the while keeping performance the top most priority. These are probably suggestions for even after full release. FPS and stablity comes first.
- Antialiasing.
- I'm pretty sure the base game has no Antialiasing at all and this would drastically increase the asthetic of far away things and get rid of those awful pixelated edges.
- Better texture mapping in some places.
- Some places have such stretched textures that it is basically indistinguishable what you are looking at. One example is some of the dock edging on various docks. Some textures are facing the wrong way, so that their seams are so easily noticable, and some textures are just mapped so horribly that it is only 25% of the actual texture resolution in some areas. Its attrocious. Not that high of priority but it could be better.
- Better lighting (possibly)
- This is probably one of the harder things to implement of the three, so I could see if it wasn't implemented. Dynamic shadows, slight bloom, etc. all things that would probably be impossible for this game but would be amazing.
- Leave higher resolution textures to texture pack makers.
- The developers have confirmed the ability to have texture and sound packs in the future. Why waste development time on high res textures when the community can do that for themselves?
And for the polygon count: yes, it's primarily the character models that were downgraded. But character were heavily "squared down" compared to the natural, round look they used to have. This is most evident in the head, jaw, ears, boots, and other pieces of clothing. Check out these areas on the old screenshot, then look at them on the new screenshot and you can definitely see how many more flat lines are present in the newer one. I believe the overall detail level of the character was toned down some as well.