S
Shamus The Brute
To their credit, this forums and TLOPO adopts a no "name & shame" policy. I might be incorrect in saying this but the term itself was coined and then implemented by this forums to which TLOPO, too, later adopted. Overall, I hesitantly agree with such policy. (It keeps everyone 'in line' from bashing someone else. It remains a life principle I personally feel everyone should adopt within their own relationships and encounters with other people, both inside and outside of the realm of gaming). But what if such a policy alone, in and of itself, has implications upon the community not originally intended. Wouldn't we WANT to begin discussion about such implications for purpose of all of us trying to understand why such policy remains a polarized issue for some of us? Hence, this is the intent for the very reason behind this thread.
While I understand the "why" behind the name & shame policies, below remains points I do uphold. *Please share too your own thoughts and let's try to discover some common ground on this issue together.
A full fledged (anti) Name & Shame policy:
While I understand the "why" behind the name & shame policies, below remains points I do uphold. *Please share too your own thoughts and let's try to discover some common ground on this issue together.
A full fledged (anti) Name & Shame policy:
- Terminology assumes negative connotation and intent (and excludes 'positive' intent for both accountability and public warning)
- Provides a level of protection for repeat offenders whom cause trouble
- Provides no incentive nor pressure for trouble-makers to change (since public accountability is lost/forbidden)
- Odds are greater that repeat offenders gain an "edge"/ballooned ego which helps no one, online
- Unbalances the scale of good behavior conducted online (since the scale is tipped given players have option of using 'multiple identities' in-game given the # of pirate slots/accounts used by a single player)
- Unbalances further the scale of good behavior conducted online (given players can utilize 'multiple IP addresses' to play the game versus a lone or single IP)
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