Bonny Anne
Wanted Pirate
This is my suggestion: Release new and interesting content to keep people playing instead of something that another game is already recreating.
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Interesting ideas you have, @Cadeus. I particularly like the potions idea!Ok, my first thought with regard to the old island would be to make them accessible through drinking a grog or potion. If it were a potion it would only be available to pirates that have mastered potions and have a certain level like 25 or 30.
This is my suggestion: Release new and interesting content to keep people playing instead of something that another game is already recreating.
Nothing wrong (at all) with the concept. It's the fact that the concept itself is already trying to be achieved by a different group. Like @Bonny Anne, I too agree with her. *Any back-n-forth debate though can be discussed at the below thread rather than this one.Really? That's your idea? Ever heard of the whole "when life gives you lemons" thing? Let's be positive here. This idea has plenty of potential to satisfy both you, and people who are happy to just have the old islands back.
Simply create a new story, with new NPCs for these islands. Make them entirely new in spirit while keeping the old looks, minus the parts like the mansion which might need to be altered a bit to make it not exactly like the mansion on Port Royal for story reasons and such.
This is an opportunity to make a new quest completely your own with new NPCs and more, and that in my opinion should be the most exciting potential thing to come out of this for you guys, and us the players. Whatever you choose to do, in my opinion, any inclusion of old characters or references to previously completed quests should be kept to a minimum. Make it as original as possible.
I think this is an excellent springboard concept. New islands can be created still in time. This offers a great way to offer new content in the meantime and provide more of that sweet nostalgia many of us felt strongly when picking up this game once more after so many years of thinking it was dead and gone for good.
I think these islands should have GOOD reasons for both low level AND high level players to come to them. That way, people can experience the old islands and the new islands in a meaningful way without delay, regardless of their level. Similar concepts have been done before in other games. It can be done here. I may not have a specific quest concept thought out, but I think that my suggestion still makes enough sense without that.
(Thanks, by the way.)
Please not potions!!! I love your other ideas!!Ok, my first thought with regard to the old island would be to make them accessible through drinking a grog or potion. If it were a potion it would only be available to pirates that have mastered potions and have a certain level like 25 or 30. I like the idea of making them for mastered pirates with higher level enemies but not necessarily drop higher level drops like legendaries. I would like to see it as an area to grind from level 45 to level 50.
The other idea I had was that they could be used for seasonal quests like Hallowed Woods is for Halloween. Something like the St Patrick's celebration or the Christmas Celebration where it is only active for a limited time and have special items available at the shops that are only available during the time the island is present. Kind of like the old island phase into existence for the 25 days of Christmas once a year or something like that.
Anther idea that just popped into my head was to use them for invasions. Say that when Jolly Roger invades Port Royal it takes on the appearance of the Old Port Royal from the time the announcement of the invasion starts until an hour after the successful completion of the fight against the Army of Jolly Roger.