Dreadful
Notorious Pirate
So, I like to go on public ships sometimes and help out on material runs and such. It only actually goes well about ~50% of the time due to crashes, the captain docking, or just sinking. But it still goes well a lot of the time. However, when I open my ship up to the public, I almost always have less-than-good results.While I certainly crash at an annoying rate, I don't have trouble with docking or sinking. And the crashes, while frustrating, are not the main cause of my troubles. It seems to be my cannoneers. I guess in reality I usually don't exceed 4 or 5 people on my ship, but that should be enough for a decent material run.
But the cannoneers that I do have just seem to be generally.. not great. I'm not asking them to have level 30 cannon with fury maxed out and the best cannon rod available, but it would be nice if they could sink a ship before it can fire a good few broadsides at me. It also helps if they can hit from an awkward angle or a semi-long range. A lot of times, when I get on public ships, the captain will fight ships in a way that forces me to shoot at awkward angles, long ranges, or switch cannons/sides of the ship just to get a few hits in. But when I do, the ship usually gets sunk before it can do very much damage, and we're able to keep this kind of pace up allowing us to stay at sea longer. And in between battles, I'll repair any damage we took during the last fight.
I just wish everyone who boarded a public ship had this kind of common sense - switch sides if you have to, account for the movement of the ship (so many people miss shots because they're shooting where the ship is, rather than where it will be), and repair when you get a chance. It helps everyone on the ship, including yourself, because it helps the ships to go down faster and your ship to stay afloat. That's really the goal of any plundering run - stay afloat and sink stuff. But I rarely encounter a cannoneer who does these kinds of things instinctively and without needing to be asked/told. I never say anything, as I'd honestly rather just dock sooner than have to pester people about the stuff they're doing wrong, but it gets frustrating because I can't do material runs and level sailing at the same time anymore. If I want to get good loot out at sea, I have to board a public ship and just hope that at least some of the people there know what they're doing.
My frustrations originate in my personal inability to stay at sea for very long at all. The ship AI, as it is, doesn't really allow you to both dodge and get your cannoneers in a good position, so while I try to do both, I'm usually sacrificing at least part of one of those two things. It doesn't help that take cover and open fire are broken, either, but it also shouldn't be that big of an issue. I guess the tl;dr version is this: Don't board a public ship if you aren't going to repair, hit more than you miss, and just be a generally good cannoneer. I don't think that's asking for much, personally.
-end rant-
But the cannoneers that I do have just seem to be generally.. not great. I'm not asking them to have level 30 cannon with fury maxed out and the best cannon rod available, but it would be nice if they could sink a ship before it can fire a good few broadsides at me. It also helps if they can hit from an awkward angle or a semi-long range. A lot of times, when I get on public ships, the captain will fight ships in a way that forces me to shoot at awkward angles, long ranges, or switch cannons/sides of the ship just to get a few hits in. But when I do, the ship usually gets sunk before it can do very much damage, and we're able to keep this kind of pace up allowing us to stay at sea longer. And in between battles, I'll repair any damage we took during the last fight.
I just wish everyone who boarded a public ship had this kind of common sense - switch sides if you have to, account for the movement of the ship (so many people miss shots because they're shooting where the ship is, rather than where it will be), and repair when you get a chance. It helps everyone on the ship, including yourself, because it helps the ships to go down faster and your ship to stay afloat. That's really the goal of any plundering run - stay afloat and sink stuff. But I rarely encounter a cannoneer who does these kinds of things instinctively and without needing to be asked/told. I never say anything, as I'd honestly rather just dock sooner than have to pester people about the stuff they're doing wrong, but it gets frustrating because I can't do material runs and level sailing at the same time anymore. If I want to get good loot out at sea, I have to board a public ship and just hope that at least some of the people there know what they're doing.
My frustrations originate in my personal inability to stay at sea for very long at all. The ship AI, as it is, doesn't really allow you to both dodge and get your cannoneers in a good position, so while I try to do both, I'm usually sacrificing at least part of one of those two things. It doesn't help that take cover and open fire are broken, either, but it also shouldn't be that big of an issue. I guess the tl;dr version is this: Don't board a public ship if you aren't going to repair, hit more than you miss, and just be a generally good cannoneer. I don't think that's asking for much, personally.
-end rant-