Darkslinger
Notorious Pirate
Guild Overhaul Concept
Below are a couple of ideas that I personally think may freshen the Guild experience in TLOPO and improve the mechanics over its predecessor. This whole idea was inspired by this post, which reminded me of the existence of the Ship of the Line class and sparked the creation of the following ideas.
Note: I am not suggesting that these ideas should be added in the game's current state, but once it is in a stable and update-friendly state.
Guild Fleet:
For a large amount of gold, each guild could buy (and customize) its very own Ship of the Line! Being an extremely rare ship, a hefty price tag of 500,000 Gold would be suitable.
How can the GM afford it?! (S)He doesn't have to! Guild members could deposit money into their very own Guild depository, which will allow more features to be integrated. Each Guild could buy multiple ships and build their very own modified Guild fleet, all under the GMs control. The Guild Master could assign each ship to themselves, an officer or a guild member. Loot runs and other similar runs achieved by the Guild fleet would reward each Guild member with a share of the loot. So as a Guild member, even when you're offline - you're getting rewarded for being a member. Your loot ranking improves with your guild status (officer, veteran, member) as well as your participation level.
Guild Emblems:
It's important to maintain a healthy level of variation within TLOPO, which is why it would be suitable for every Guild to have their own emblem showing off their beliefs or values. Guild emblems could perhaps be worn as tattoos, sewn onto clothing or could just shine proudly along your sails. Some emblems may be laughed at, some admired and some feared.
Special Events:
I mentioned loot runs and "other runs", didn't I? It would be interesting to have multiple hourly notifications of certain EITC and Navy ships carrying specific goods from certain Islands. The fleets wouldn't be easy work, though. Hence why a powerful Guild fleet would be required to sink them. Each fleet would have a certain difficulty and a proportional reward level, an indication of whether it is worth your time or not.
(Example notification: An EITC fleet was spotted near the isles of Padres del Fuego. It is rumored to be transporting cursed weaponry. Time remaining: xx:xx, Reward Level: Low/High/Legendary)
Special fleets with unique backstories can be released sequentially as the concept is integrated into the game.
In this event, each Guild would race towards the nearest dinghy and attempt to sink each fleet to heighten their ranking in the Guild leaderboard.
Guild Leaderboards:
Competition is always a good thing. It allows pirates to aim higher and want to achieve more. There are many achievements to aim for like having the highest amount of kills, the largest Guild fleet or being the richest Guild in the Caribbean (remember the Guild depository).
Securing a top rank (#1/2/3) will surprise Guild members with all types of rewards as well as displaying their Guild names in specific leaderboards.
You must be wondering where they will be placed... As a pirate, I am inclined to pick the tavern as the most suitable place for the Guild noticeboard to be situated. A noticeboard containing all types of Guild information ranging from leaderboards to infamy and nemesis Guilds will be placed in each and every tavern in the main islands of the Caribbean. Ranking will be adjusted by many factors including Guild level - while guild members earn exp, the Guild as a whole starts leveling up.
All-time leaderboards are kept for reference. The main leaderboards are monthly leaderboards which are reset each month.
Guild PvP:
Each Guild fight against another Guild for rewards. Whenever they want, Guilds can challenge each other to Guild PvP. An all out Guild PvP match could break across multiple islands in the Caribbean where Guild members are free to attack enemy Guilds.
Guild PvP takes place after one Guild requests another to join a match. Each Guild can discuss their own tactics to increase their chances of survival. At the end of each Guild PvP match, a panel (similar to the one displayed after invasions) will show which Guild won and may branch out to show how many kills each Guild and guild member got as well.
Being successful in Guild PvP will improve your leaderboard rank as well as help you earn more trinkets. Each enemy guild member kill would result in 2 trinkets being earned.
Guild Shops:
A new type of currency, trinkets, could be introduced to the game. This currency is only accepted in special Guild vendors. These vendors can be spotted in their wagons across the Caribbean. This type of vendor will allow for new weapons (with special skills), clothing and jewelry to be released and purchased for a set amount of trinkets. In order to be able to use and continue using certain items - you must have a certain required Guild level. This will ensure that only the finest Guilds get their hands on special items as well as maintain long-term Guild loyalty!
The monthly leading Guild's (#1 in monthly leaderboard) members earn 1000 trinkets and honorary pirate robes (which can be sold for more trinkets if earned more than once) to show off their experience.
Guild Islands:
Each Guild could have their own Island (similar to housing) where their headquarters are located. There will be one Guild island all players sail to - once you're docked, you're on your very own Guild island. In order to purchase a Guild island, you must have a whopping 1,000,000 Gold. Similar to Assassin's Creed IV, the Guild Island could consist of a broken-down island which continues to improve as Guild members renovate certain aspects such as taverns, shipwrights, dinghies, potion stations, shops and Guild headquarters. Non-members could be invited to take a tour of the Guild island. Each Guild's island would be decorated with the unique Guild emblem and Guild color palette.
This idea could be expanded to serve as a base for many more features to come.
Guild Trading and High-seas quests:
A guild trading system (if high-seas trading were to be implemented) would be a great addition. It would be inspired by Assassin's Creed IV's fleet-management system. The GM would send the guild fleet on trading journeys with the required manpower and firepower to complete the task successfully. There could be multiple different trading tasks with varying difficulties and rewards. Players could be tasked to trade goods and cargo ranging from items like rum and sugarcane to weaponry - or even ordered to escort a friendly target or seize and transport high-ranking individuals while escaping enemy fleets.
Trading and high-seas quests should be a group effort, incorporating both of them into Guilds rather than having them as solo additions only should be the best way to go.
Guild noticeboard:
A guild noticeboard that stores GM messages, an event planner, daily goals, as well as general information such as who added who, who was removed, who left. There could be reasons provided for all of them, too.
Examples:
"Pirate" left the guild due to "the guild is too inactive"
"Officer" removed "player" due to "troublemaker"
Enhanced form of communication:
There should be some form of communication between online and offline members. Due to timezone differences, many guilds don't last. There should be some chat board or chat history that allows online and offline pirates to communicate. This will also allow players to provide reasons for inactivity before going inactive. Players could perhaps utilize the public-facing APIs and develop some application allowing online and offline pirates to communicate on the go!
Kick rules:
Guildmasters should be able to modify kick rules to their liking. Giving officers the ability to kick others, or taking it from them. They could also set limits or a requirement to state a reason and provide chat logs.
Also - permanent kicks. The GM can choose to permanently disallow a certain pirate from joining the guild so officers or veterans don't make the mistake of adding said pirate.
More roles:
As the current roles don't suffice, it would be nice to see more roles in the future. Such as a "co-GM" role, so GMs don't have to worry about being locked out of commanding their guilds as a result of giving others the GM tag in periods of inactivity. There could be a role similar to veteran that allows newer members to recruit others. As they might be unworthy of the 'veteran' tag.
Custom roles can also be created by the GM. This will allow for a more custom guild experience. SvS/PvP/roleplay oriented guilds can create custom ranks with certain powers. I would use this feature to create new roles including a "fleet commander" role for guild fleets.
Color-coded member names:
To make it easier for pirates to notice the ranks of other online members, the colors would look a bit like this:
Guildmaster
Officer
Veteran
Member
Guild statistics:
Statistics such as guild rankings, member increase, member activity, overall rep gain, ships sinked, enemies killed, hours played, and more.
It could also provide a deep look into each and every guildmembers progress and highlight their level increases and activities since they joined the guild.
This could be restricted to GMs/co-GMs/officers. Alternatively, more transparent guilds can share these details with all members.
More additions:
Currently, the guild experience is too two-dimensional and needs severe improvement. Guilds experience short spikes in activity that span over a long time (eg: content updates), so if there is anything else that will enhance the guild experience (eg: official guild activity planners, achievements, etc) it would attract more players to the concept of guilds and may ensure guildmember loyalty.
Conclusion:
This concludes my large list of possible ideas that would definitely change TLOPO for the better and vastly improve a flawed (and limited) system. Most of these additions can be added painlessly into the game once primary development is complete.
I would love to hear your thoughts regarding my never-ending list of ideas! What did you like or not like? Which ideas would you like to see in the near future?
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