A few things... bear with me here for the long response:
(note: these are my personal opinions)
- I like your High Seas Expansion part #1... maybe we could even put the war galleons a little closer to the water line!
- I don't think a "rebel pirates" faction would be game-worthy. Pirates are supposed to unite, not be divided.
- "The Doomed" - eh... I am not completely sold on this idea either, but I would rather have Davy Jones-esque ships than rival pirate NPCs.
- Open SvS - I'm gonna have to shoot this one down too. Open SvS wouldn't work very well unfortunately, and I could see how it might lead to unnecessary frustration or irritation between members of the community. People should be able to choose if they want to SvS, and not be bound by some imaginary territorial line.
- Trading - again, not to be condescending, but this sounds more like an "Assassin's Creed" element than something that belongs in TLOPO. Storage would be good.
- Weather System - interesting, but probably not feasible, seeing as they are working with an older Panda3D game engine.
- Wave Physics - see above. Also seems like more of an AC style game element than something for TLOPO.
- Ship customization - umm... sure?
- SotL - No... Even if it was for guild islands.
- Sea Invasions - would be unique for sure. Undecided about this.
Pros:
- I like your size change proposals, ship storage, and customization. Maybe even the sea invasions
Cons:
- some of this stuff seems more fitting for a
large-scale / open-ended world like Assassin's Creed, Skyrim etc.
- some of these changes would likely be
hard to achieve with the old Panda3D engine
- SotL and Open SvS would be difficult to implement, and also would bring unnecessary frustration between pirates. Best to leave things be imo.
- In my view, TLoPO has plenty of factions currently. Would love to see some higher level Navy forces myself (to get those famed bayonets to drop), but I guess "the Doomed" would work okay with the lore in-game.
My own idea (may or may not be worth 2¢):
add in a toggle for bounty hunters - Pirates would choose On/Off in sailing settings, could only be changed before launch. Sometimes I just want 25 royals or 10 skulls, and not to be bothered by hunters.
Great to see the ideas you had though, keep it up!
Cheers!
~T