Fred Anderson
Forum Mod
Lets get to the point, I'd rather not bore you.
First lets start off with the response of when a user asks why it is inplace after showing this screenshot
Rebuttal
Now that you've read all that let me rebut each thing.
1. Check if the person is on a welcome server and let it be disabled. This was probably already tried
2. Not true, your first boat purchase only needs to launch for you to enter the main world therefore you don't need to complete the whole tutorial.
3. The Gun tutorial doesn't teach you how to use the Lobbies, if it did I get why it would be in place.
Solutions
- Make a new quest tutorial that forces your character to go to another island to learn about how lobbies works as soon as your boat launches and you're out of the Welcome Server (Pop up banner something like "Arghh finally into the seas! Go to [whoever] to learn how
lobbies work)
- Maybe no tutorial at all and just as soon as you get your first ship and launch it from the welcome server you can access Lobbies.
- Maybe as soon as you log in, it checks if your player is in a world server or not, and if not lobbies get disabled.
Conclusion
We shouldn't need a byproduct to get access to something that doesn't even teach the user how to use that product. The reasons provided are hollow solutions to something that can be avoidable with other solutions (Easier said than done). This forces new players/alts to do things in a certain way just to have access the most anticipated thing in the game. Imagine a new player/alt that wants to get a legendary but also wants to pvp. How you gonna pvp? Imagine a new player/alt that wants to get a sword legendary and skips gun to better their loot pool but can't access lobbies to loot with others. This literally kills both ends of the pie whether you are a new player, alt, looter or pvper that skips gun, you can't join the thing that brings people together.
Lastly (I promise), Again I want to make it very clear, all of this is easier said than done. I give huge credit for the developers for all of what they've done, but we really need a different solution than this one especially for when the game gets marketed.
Please down below I'd like you guys to help comment your solutions so we can find a fix for this instead of dividing the pie for whatever party you may be in.
First lets start off with the response of when a user asks why it is inplace after showing this screenshot
BRUH
WHY THO?
I'm assuming you wanted to attach some kind of requirement to it but this? This has nothing to do with anything
View attachment 121148
Several reasons actually.
1. This prevents people from starting a Lobby on the Welcome Servers. If you tried to start one before this requirement was added, the Lobby would completely break since Welcome Servers are their own individual instance.
2. Lobbies heavily rely on checking if you are in the main world for several things. Having this requirement ensures you are completely done with the Welcome Server.
3. It makes sense for a player to understand the entire game after completing the tutorial, before opening a Lobby. It would be confusing to brand-new players otherwise.
Rebuttal
Now that you've read all that let me rebut each thing.
1. Check if the person is on a welcome server and let it be disabled. This was probably already tried
2. Not true, your first boat purchase only needs to launch for you to enter the main world therefore you don't need to complete the whole tutorial.
3. The Gun tutorial doesn't teach you how to use the Lobbies, if it did I get why it would be in place.
Solutions
- Make a new quest tutorial that forces your character to go to another island to learn about how lobbies works as soon as your boat launches and you're out of the Welcome Server (Pop up banner something like "Arghh finally into the seas! Go to [whoever] to learn how
lobbies work)
- Maybe no tutorial at all and just as soon as you get your first ship and launch it from the welcome server you can access Lobbies.
- Maybe as soon as you log in, it checks if your player is in a world server or not, and if not lobbies get disabled.
Conclusion
We shouldn't need a byproduct to get access to something that doesn't even teach the user how to use that product. The reasons provided are hollow solutions to something that can be avoidable with other solutions (Easier said than done). This forces new players/alts to do things in a certain way just to have access the most anticipated thing in the game. Imagine a new player/alt that wants to get a legendary but also wants to pvp. How you gonna pvp? Imagine a new player/alt that wants to get a sword legendary and skips gun to better their loot pool but can't access lobbies to loot with others. This literally kills both ends of the pie whether you are a new player, alt, looter or pvper that skips gun, you can't join the thing that brings people together.
Lastly (I promise), Again I want to make it very clear, all of this is easier said than done. I give huge credit for the developers for all of what they've done, but we really need a different solution than this one especially for when the game gets marketed.
Please down below I'd like you guys to help comment your solutions so we can find a fix for this instead of dividing the pie for whatever party you may be in.