thehappybub
Wanted Pirate
I've been getting pretty annoyed with the terrible aim of the broadsides recently. I understand that it shoots where it thinks the closest enemy ship it is targeting will be in the near future, but it miscalculates and fires off into water probably more than half the time. This is especially true of hunters which sometimes do that little speed up slow down thing to catch up with the ship they're following. The sudden changes in speed completely confuse broadsides.
My proposition is instead of trying to fix all this, which probably involves tweaking how hunters go hypersonic, why not just make the broadsides fire dumb-fire in an arc which you can aim (just like in Assassin's Creed Black Flag) ... or some system similar to that. This system (1) doesn't require any predication calculations, (2) allows more control over where the cannons fire (so tat broadsides won't shoot a ship you didn't want to accidentally), (3) will prevent the broadsides from doing weird stuff like firing backwards or through the ship, (4) make sailing a little more skill-based so that practice and aiming actually pay off in getting hits.
Of course if fixing the aiming prediction is easier than implementing this, that would be cool too.
My proposition is instead of trying to fix all this, which probably involves tweaking how hunters go hypersonic, why not just make the broadsides fire dumb-fire in an arc which you can aim (just like in Assassin's Creed Black Flag) ... or some system similar to that. This system (1) doesn't require any predication calculations, (2) allows more control over where the cannons fire (so tat broadsides won't shoot a ship you didn't want to accidentally), (3) will prevent the broadsides from doing weird stuff like firing backwards or through the ship, (4) make sailing a little more skill-based so that practice and aiming actually pay off in getting hits.
Of course if fixing the aiming prediction is easier than implementing this, that would be cool too.