Rodrigo Mares
Swashbuckler
Let me paint this:
You row out to your ship only to find an entire ocean of ships just hanging out almost un strategically waiting to be picked on.
That’s it. That’s sailing as it is now. Ships with crews sail from point to point hoping for a Bounty Hunter to show up.
Until we add Merchants and Trading Vessels.
NPC Ships that travel from point to point, Mainly carrying tiers of cargo and loot with some defenses to show for.
Upon attacking any one of these travelling merchants, it’ll attract the attention of nearby patrols.
You could also make this the first NPC faction to use Brigs.
Thoughts?
You row out to your ship only to find an entire ocean of ships just hanging out almost un strategically waiting to be picked on.
That’s it. That’s sailing as it is now. Ships with crews sail from point to point hoping for a Bounty Hunter to show up.
Until we add Merchants and Trading Vessels.
NPC Ships that travel from point to point, Mainly carrying tiers of cargo and loot with some defenses to show for.
Upon attacking any one of these travelling merchants, it’ll attract the attention of nearby patrols.
You could also make this the first NPC faction to use Brigs.
Thoughts?