Alphastaire
Pirate Apprentice
New fun mini-games would be great for more variety, like for example, this one:
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I could see it as a mini game, but I have no idea where it would be implemented in a logical way.
In my opinion, the game itself should be left alone. No new functionality should be added. After all, it's a recreation - it's not something that is meant to have actual content added to it.
I know what you're trying to say in the context of this thread. However, even a recreation could differentiate itself adequately without losing too much of the original "feel" of an experience. All it takes is a bit of determination and imagination.In my opinion, the game itself should be left alone. No new functionality should be added. After all, it's a recreation - it's not something that is meant to have actual content added to it.
I know what you're trying to say in the context of this thread. However, even a recreation could differentiate itself adequately without losing too much of the original "feel" of an experience. All it takes is a bit of determination and imagination.
You know, imagination - I am finding - is far too lacking these days. Everything is pushed towards a quick fix and a consequence of that is just that...they'll certainly be consequences.
*Much better to embrace the old by incorporating the new and to differentiate a thing to the point to where an entirely NEW culture is created!
I see how u would want this in-game. But I don't see where it would fit in. There is really no concept of the game where that would fit in the game. Good suggestion thoughI am a very big Free Realms fan (Free Realms shutdown ), and recently thought, couldn't a mini-game with this concept be quite fun and immersive in TLOPO? More info here:
http://fr.zam.com/wiki/fr_minigame:Hack_'n'_Slash
A mini-game with this concept would be fun, immersive, and rewarding. I would love it if this concept would be added as a mini-game into TLOPO, of course it would be a bit redesigned and pirate themed though. Video below so people can see what I mean. (Just a short video, not ALL the info)
I see how u would want this in-game. But I don't see where it would fit in. There is really no concept of the game where that would fit in the game. Good suggestion though
There should be new things to some extent, things that Disney already planned/hinted at like Kraken, Jolly Roger Island, Captain's Quarters, should come first. I don't know, this game seems too easy though. Most potco mini games required practice and skill, this just seems like any dimwit with a mouse could click all day and get free easy gold, could be wrong since I never played it though. Honestly, I think just training dummies that act like invincible non combatant normal enemies would be enough
What would it train them for? This doesn't relate to the sword skills in any way.. and in my opinion it's really similar to the wood cutting mini game of ship repair.I don't see why people keep saying that it wouldn't fit in, it's a training dummy and training dummies are useful for people who are practicing. Can you perhaps enlighten me on why you think so?
ExactlyWhat would it train them for? This doesn't relate to the sword skills in any way.. and in my opinion it's really similar to the wood cutting mini game of ship repair.
Lol too true. And I think some people liked them but I wasn't one of them.It is a lot like the ship repair, and those were just time fillers so that you didn't have to sit there waiting which proved to be more annoying than sitting and waiting xD
the only real freerealms/cwa style mini games are the ship repair ones that most people didn't like afaik.
Lol too true. And I think some people liked them but I wasn't one of them.
What would it train them for? This doesn't relate to the sword skills in any way.. and in my opinion it's really similar to the wood cutting mini game of ship repair.
It doesn't relate to the sword skills in game. You're learning "technique" but somebody could level sword off this in the beginning and end up with a ton of skills they don't know how to use. Too many xp sources is a problem that plagues many games, but has never plagued potco. Let us not ruin that besides, we shouldn't be requesting any new additions yet, let's wait for the alpha to get enemies before we go that far lol. Just be grateful for what we are getting, we all have separate fantasies of what potco "could" be, but having the base game back is better than having any imaginary "enhanced" version.How does it not relate to sword skills? You're learning techniques and using them on a dummy with a sword. Also, on another note I completely forgot about that mini-game. XD
It doesn't relate to the sword skills in game. You're learning "technique" but somebody could level sword off this in the beginning and end up with a ton of skills they don't know how to use. Too many xp sources is a problem that plagues many games, but has never plagued potco. Let us not ruin that besides, we shouldn't be requesting any new additions yet, let's wait for the alpha to get enemies before we go that far lol. Just be grateful for what we are getting, we all have separate fantasies of what potco "could" be, but having the base game back is better than having any imaginary "enhanced" version.