WhiteSkyMage
Swashbuckler
The Legend of Pirates Online (commonly abbreviated as TLOPO) is an ongoing fan-made recreation of Disney's retired online game, Pirates of the Caribbean Online (POTCO).
We're not going to make any promises. When performing a task as recreating an MMO, there are many potential problems which could be faced. However, like many other members of the community, we're hopeful that a revival of our beloved game is possible and will do our best to deliver.
You can find a preview of our progress in the below video:
The entire project is a work in progress. TLOPO does plan to release as a community server for the game in the future, however there are no plans for release at this time.
The project is in no way affiliated with The Walt Disney Company, partners or entities.
The real purpose of this project is to "revive" the game, using what original files we have, making the game work exactly as it was before the game's closure on September 19th, 2013. All changes from the original (with few exceptions), wether it be adding unreleased content, re-adding content/features which was once apart of the game and later removed, or creating brand new content & features will all be handled after our "full" release as a post-closure community server (after alpha and beta stages).
The project is being created using files from the original MMO which can be found in the game's downloadable launcher.
Why isn't the project open source? There is a similar situation with the Toontown Online community (another former Disney MMO). One project's source code was "leaked" and redistributed amongst certain members of the community to create multiple post-closure servers, dividing the community in it's already uncertain state. We would hate to see this happen amongst the PotCO community as well, as it's state is already deteriorating.
Looking to join the team? Apply to be a developer at http://goo.gl/forms/jm5299lqLd
With the best of intentions,
- @JohnnyDaPirate
The Legend of Pirates Online Project Manager
Johny, listen carefully.
You gonna have to ASK the devs this serious question and I want it answered on one of their streams.
I know they have a darn tons of work on there, and I don't wanna bother them too, if they see this, then great.
Since last week after I got to know how to work with this game engine, I decided to help out, even if im not in the dev team itself, nor I am good graphics designer, that at all not. Well, but I pushed it, so for a week. I will post some screenshots of some of the stuff, i am still working on - what you want to know - well I am rebuilding the whole Port Royal island (from the POTCO) game into UNREAL ENGINE 4! I managed to put down some really nice textures into the scene. Well I am sure there is somebody who can improve upon them.
I want them to first finish this game up, so that people can go back and play. What I am asking is, are they INTERESTED into working for an HD Edition of the same game??? So, yes I mean porting TLOPO to UNREAL ENGINE 4. I know it sound ridiculous, but by the time they're done, I will try to be done with one of the islands and be working on game mechanics and whatnot... If the TLOPO team is interested to work on this again, this time adding even a lot more features than they are right now and transforming the whole game, then i will be glad to give them a first kick before they have even started to scratch the beginning of the project.
Now onto some screenshots...
Here is that nice realistic sand I got ... i guess you could say that it's one of those most important textures for that game...
Water...yeah I will work on this one too. We need waves don't we?
This water is more of the "lake" type
Grass...I did not see a lot of it on Port Royal to be honest. There was only one thing - the sound that you are stepping on a grass texture... I think we need grass...
Rocks...a lot of them in TLOPO, but just take a look...
Yeah so that's my island... or at least the outline of it. don't worry, NEXT is Fort Charles. NO LOADING SCREENs YEAH!
I will post more updates when I get more stuff done....However, I it will help me a lot more if you give me a KEY for the alpha. Because screenshots on google do not show everything.
Now, why did I chose Unreal Engine 4 and not any other engine like Unity?
Unreal Engine 4 has been made free since last Game Developer Conference (GDC) in USA. Therefore it's open for everybody to use and it is a powerful engine, programming is made way easier with this scripting language called "Blueprint" which is great for quickly prototyping levels, and you can even create entire games using Blueprint. If you’re not a programming wizard, but just want to make a game, this can make Unreal Engine 4 a great option for you, or C++ is also a really big "friend" with Blueprint so that enables those other dudes to handle the heavy load. Unity is free, well however it doesn't include some very important features like Profiler, which enables you to optimize your game. You can get this in UnityPro, but would cost $75/month. However it is the Graphics which UE4 really stands out on the front. You can say, well, why not CryEngine, if we talk about graphics, isn't it the best one? Depends - again - it's not a free engine! Even if better with graphics, people claim it is a lot more advanced. And why bother learning it when Unreal Engine is nowadays a priority for getting a JOB (it's true - go and see for yourself), community is a lot bigger, and it's more user friendly with their UI Overhaul. It does take time to learn, and it is a little steep, however I am sure a developer with experience can handle it, especially the people over at TLOPO. You guys are sweating on harder stuff than it is actually to do.