Bart Gunshot
Site Founder
Trading has been discussed to death, and it is a very controversial topic. So let me introduce a new idea (not really - many games have it same with player trading) that will probably be just as equally controversial. I propose a system that will allow for unwanted looted famed and legendary weapons to be "re-rolled." Many times one loots famed and legendary weapons that are unwanted or simply duplicates. These famed and even legendary weapons (hello silver freeze) are trashed or not taken. And when the game drops these unwanted weapons it was simply the result of a mostly random system. You looted a famed/legendary - the game just so happened to pick one you don't want... over and over again. Maybe there should be a system to let the game randomly pick for you again.
Now this system shouldn't be free, nor should it be so pricey that no one would ever take advantage of it. This price could be implemented in a few ways. I'll lay out two ways here.
First of all, this should be done through a merchant. This makes you have to hold on to unwanted items for a bit, and therefore some amount of consequence. You would loot unwanted famed and legendary items and take them to this merchant. This merchant could be implemented in one of the following ways:
This removes the unknowns of trading, while still having a system that allows players to right bad luck. It requires you to have played for a long time in either way of implementing it (either in gold or in famed/legendaries). Yet it makes it so you have some more control over what you get. Its still random, but at least these unwanted items aren't going to waste.
Now this system shouldn't be free, nor should it be so pricey that no one would ever take advantage of it. This price could be implemented in a few ways. I'll lay out two ways here.
First of all, this should be done through a merchant. This makes you have to hold on to unwanted items for a bit, and therefore some amount of consequence. You would loot unwanted famed and legendary items and take them to this merchant. This merchant could be implemented in one of the following ways:
- First way: You sell your famed/legendary to the merchant for a type of material (much like the bones or moonstones TLOPO has already implemented). Each famed/legendary will have a certain amount of material you will receive by selling it. OR it could be a flat rate 1 material for famed 2 for legendary. You would then use this material to buy essentially a slot machine roll (a re-roll). Say, 2 material for a famed roll, and 3 material for a legendary roll. You are guaranteed to get famed/legendary out of it. BUT NOT guaranteed something better.
- Second way: Each famed/legendary is granted a single re-roll of its own type, but takes an extraordinary amount of gold to do so. Again, you are guaranteed to get a famed/legendary back, but not something better necessarily.
This removes the unknowns of trading, while still having a system that allows players to right bad luck. It requires you to have played for a long time in either way of implementing it (either in gold or in famed/legendaries). Yet it makes it so you have some more control over what you get. Its still random, but at least these unwanted items aren't going to waste.