Mark Murlock
Honorable Pirate
My suggestion is simple:
Create a separate variable/toggle-able audio channel for loot drops.
I (among others) play on silent, but would like the option to possibly hear loot drops to overcome the current system of sifting through loot to see if there was a skull.
Thanks! That's all!
Create a separate variable/toggle-able audio channel for loot drops.
I (among others) play on silent, but would like the option to possibly hear loot drops to overcome the current system of sifting through loot to see if there was a skull.
Thanks! That's all!