For what it's worth, I see all of what goes on behind the scenes - bug by bug, commit by commit. Let me tell you, the developers make leaps and bounds of progress every day. It may
seem like nothing is happening to the average person, but behind the scenes we are extremely productive, taking things piece by piece and ensuring everything is working correctly
the first time.
I read a lot of the posts by folks who are tapping their feet impatiently in the
downtime megathread. Yes, I can understand that impatience - but look at it this way: you endured
3 years of there being no game. One month is
not going to kill you. We've already stated that this was not going to take longer than the Alpha to Beta transition as well (~3 months). The reason why we are not going to disclose an
exact date is that things can unexpectedly happen - and if we commit to a date, not only do we pressure ourselves to work in a manner that is not conducive to quality, but if we fail to deliver, folks will be disappointed, angry, and confused. In essence, we are vague in our release times to save the sanity of both parties. It's not that we want to keep any secrets from the community, we just think it to be best for both parties to
not have an expected date of release.
I know I and many others have posed the same question in the past, but would you rather we took our time and created a polished product that
works and doesn't crash every 5 minutes, or would you rather have the game out faster but in an unplayable, buggy, crashy state? We seem to have folks on both ends of the fence, but the folks who want the game out faster always trip over their words when the point about it being "unplayable, buggy, [and] crashy" that way is brought up.
Another thing I'd like to address (and I've said this before): you are not entitled to play this game. You aren't. Plus, you're not meant to
play this game right now. You're a tester and you're meant to work and help us further stabilize and refine the game. Once we are in the
live release can you say that you are playing. Additionally, it was gracious of the developers to even consider making this project public. The community could very well not have any access to this project, and we'd just have an internal team of testers making the bug reports. Be grateful for what you are given. I know the vast majority
are grateful - and we appreciate that - but it seems like those who cannot understand any of these points yell the loudest.
Thank you to those who have shown their continual support and especially to those who are helping to answer questions and make others informed about the way we do things. We appreciate it a lot!
I hope I was able to shed light on a few points here and I look forward to seeing everyone around in the community and the game.
JFR