Glitch Voodoo doll attune damage is calculated incorrectly

It's worth noting that this bug does not occur with just one enemy, and so for right now it's more efficient (damage wise, at least) to defeat an enemy one at a time with the doll.

When you attune two or more targets, the damage is calculated incorrectly. Here's an image of two attuned targets with full health. http://i.imgur.com/XYPF91J.png

Level 14 = 1150/1150
Level 11 = 850/850
XYPF91J.png



After I've poked both of them, this is the resulting damage: http://i.imgur.com/0QxDMsJ.png

0QxDMsJ.png


You'll notice that the floating combat text is correct - the 200ish damage is split equally between the two. But look on the right side where their actual health amount is located and you'll notice that they've each received about half of what is actually displayed, making it so each enemy receives roughly 25% of the damage instead of 50% of the damage.

I've not tried it with more than two yet but I'm imagining that the formula for damage calculation here is wrong - where each enemy should be receiving 1 / n damage (1/2 damage for 2 enemies, 1/3 for three, etc) the damage split is actually being calculated as 1 / n^2, leading to situations like this where with two enemies, each receives only 1/4 of the damage.

If it's not the above calculation then I'm guessing that the damage reduction is being calculated twice (because higher enemies receive less damage than lower ones). Once for the floating combat text, and then again for the actual health reduction.
 
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