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I agree. One thing i find very helpful that star wars has is a security key. Basically if you choose to use one, you download an app that gives you a random 10-digit code that lasts for about a minute and you use that random code, as well as your username and password to log inBetter security is the number one improvement needed in my opinion.
Of course nothing will protect you against stupidity. Those who were gullible enough to give out their account information were 100% at fault for losing their hard work.
But for those who were hacked, I think there are MANY measures they could have easily taken to prevent that, as I have stated in other posts.
Another improvement would be to actually FIX the persistent bugs. For example the DC while playing Cannon defense. That bug was around the entire time after the game was introduced, despite countless bug reports. It took me over a year to get Rev ram due to that horrid, aggravating bug. If they couldn't fix it, the LEAST they could do would be to put you back in your crew and retain the cannon level you had at the time of the DC.
I could probably write a novel on this topic but I'll stop here.
/endrant
Ahhh I don't know why people say security wasn't efficient enough! As Cougar stated nothing will protect you against stupidity. However, I do believe that the 80% of the players whose accounts were stolen had to do completely with their laziness. Hacking procedure isn't as easy as you think it is. People were idiots to give their account informations just because they could not find a "legendary" weapon, if you know what I mean...
I agree with the above but would also have liked to see gradual progression so the long time players did not get bored as easily. Maybe once per year add a new area/areas and increase the cap level by 10. Maybe even have one area that is too big for the biggest pirate that hints at the next upgrade/expansion area. Something needs to challenge people or boredom will chase them away.
The only problem with increasing the level cap is that after 2-3 years, it becomes an extremely long project to make a new character and level him/her up.I agree with the above but would also have liked to see gradual progression so the long time players did not get bored as easily. Maybe once per year add a new area/areas and increase the cap level by 10. Maybe even have one area that is too big for the biggest pirate that hints at the next upgrade/expansion area. Something needs to challenge people or boredom will chase them away.
All very good points! It would have been more of an authentic (sailing/crew) experience if the Captain's Quarters was actually available.Also, if ship customization came out earlier, I think it would have brought in more UA members. I also always wanted to have a Captain's Quarters on the ship, maybe customizable as well. And I agree with everyone else as well; a stronger security system in the game would have made a safer environment for the community.
Other than a more secure (POTCO) game, I feel strongly that POTCO would have been taken more seriously due to Disney "advertising."
*Think back to all of the "Club Penguin" and "Disney Infinity" advertising/marketing propaganda you have witnessed within the past year or so. With all of the $ money $ Disney Interactive apparently has at its disposal to promote each of those games, POTCO would have likely achieved a healthy boost on similar level if advertisement would have been directed more towards POTCO than it had.
Really glad that you had found such a chart. What is very interesting to me, as shown of the highs & lows of Club Penguin's internet traffic from the chart, is that it peaks at an all-time high right around mid-year 2013.The lack of advertising is now hurting the penguins. Internet traffic ranking for club penguin continues to drop so it may not be long before the last "World" is shut down. Treat Penguins like Potco and guess what happens...