Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yeah, that’s what makes me think that it’s a simple logic error of a function being called twice instead of once. For instance, there might be a function which is suppose to be called to calculate the damage dealt in a hit. It’s likely called once for doing the actual damage, and another time for displaying the damage. Instead of being called, value stored and then passed to whatever function deals the damage and whichever displays the damage. This could explain why both values seem to be valid damage values for the weapon in question but do not match.It generally seems like the displayed damage numbers are accurate to what damage the weapon should be allowed to produce given the enemy, but as you are saying the displayed values are not being applied properly to the HP that we can tell an enemy has.
I've actually made numerous comprehensive guides that show how the damage numbers are calculated and testable. Check them out in the Guides and Tips section of the forums if you want to know more.I really don't think anyone playing the game even knows for sure what the damage numbers and colors mean all over the screen during action. Even the wiki doesn't explain concisely what you're seeing. But it's a beta.