Wildrat
Pirate Apprentice
A one point increase to the steel boost (+4) and Infinite Steel would further specialize Beckett's even more in one ammo type (and provide slightly more consistent damage numbers) versus the Take Aim +3 boost on Mercer's Pistol, which affects all ammo types essentially the same as a specific +3 ammo boost from what I've seen.
Because Mercer's can hit for over 10k with Critical Strike, Quick Load instead of Not in the Face! might further balance the two guns out. Ammo boosts affect damage dealt by Shoot and Take Aim, so this would provide some additional burst damage, but not surpass the 10k+ hits from Mercer's.
Point Blank would also provide additional burst, being a hard hitting break attack that takes time to charge. Either of these skills would provide an alternative and more consistent source of damage but not surpass the damage dealt by Critical Strike on Mercer's.
Mercer's would serve as the "Boss Killer"/10k hitter, while Beckett's would prove to be more effective for laps/regular enemies on Tormenta or Raven's Cove. I think these tweaks to Beckett's would make it more desirable to more than it currently is when being compared to Mercer's.
Because Mercer's can hit for over 10k with Critical Strike, Quick Load instead of Not in the Face! might further balance the two guns out. Ammo boosts affect damage dealt by Shoot and Take Aim, so this would provide some additional burst damage, but not surpass the 10k+ hits from Mercer's.
Point Blank would also provide additional burst, being a hard hitting break attack that takes time to charge. Either of these skills would provide an alternative and more consistent source of damage but not surpass the damage dealt by Critical Strike on Mercer's.
Mercer's would serve as the "Boss Killer"/10k hitter, while Beckett's would prove to be more effective for laps/regular enemies on Tormenta or Raven's Cove. I think these tweaks to Beckett's would make it more desirable to more than it currently is when being compared to Mercer's.