Mr. Dev
TLOPO Staff
Well well well! HELLO! Mr. Dev again.
Today, I'm gonna try something a little different. We're early in development on a new PvP map to be used in both Team Battle and Mayhem. The foundation has been set, but we want YOUR feedback to take this map in the right direction.
Without further ado, take a look:
FAQ:
But Mr. Dev! Why are you working on ____ when _____ is still super buggy?
Hello, matey! Read this.
Mr. Dev, this looks ugly! It's so empty!
This is less than a day's work. Barely any objects have been placed. We wanted your feedback early on.
When is this gonna come out?!?!?!?!
Per usual, Soon™. No release date. Ideally, it would be out at the same time as Marauder's Cove. That's my goal. But we aren't going to rush this out of the gate. There are other technical things with the CTC expansion that take precedent that I may have to work on first when another dev calls me in to do so.
I hate this design. It's flawed/ugly/a waste of time. Trash it and start over.
In a word: No. In a ramble: Care to explain? What's the flaw? And if you just think it isn't the right direction to in, that is okay! We're gonna do our best to try and please everyone, but if you don't like this design, never fear! We have some more maps coming down the road that might be more to your liking.
Why is there a Spanish Undead dude in a PvP map?!?!?!?!?!?
Placeholder, matey! Arrrrr! Undead enemies are roughly the same size as a player, so it helps to have this dude standing there for scale.
Mr. Dev!!! You said this is BOTH a Team Battle AND Mayhem map? That makes NO sense! There are clear spawn points for teams, not free-for-all!
For the Mayhem version, team spawns will be locked off with iron gates, similar to what blocks off the town on the main Marauder's Cove island, as seen in the CTC trailer.
Mr. Dev islazy very busy (both can be true, stop judging me!) and as such, has not proofread this post for typos or grammatical errors. Please disregard any idiocy found in this department (or anywhere else for that matter.)
Today, I'm gonna try something a little different. We're early in development on a new PvP map to be used in both Team Battle and Mayhem. The foundation has been set, but we want YOUR feedback to take this map in the right direction.
Without further ado, take a look:
FAQ:
But Mr. Dev! Why are you working on ____ when _____ is still super buggy?
Hello, matey! Read this.
Mr. Dev, this looks ugly! It's so empty!
This is less than a day's work. Barely any objects have been placed. We wanted your feedback early on.
When is this gonna come out?!?!?!?!
Per usual, Soon™. No release date. Ideally, it would be out at the same time as Marauder's Cove. That's my goal. But we aren't going to rush this out of the gate. There are other technical things with the CTC expansion that take precedent that I may have to work on first when another dev calls me in to do so.
I hate this design. It's flawed/ugly/a waste of time. Trash it and start over.
In a word: No. In a ramble: Care to explain? What's the flaw? And if you just think it isn't the right direction to in, that is okay! We're gonna do our best to try and please everyone, but if you don't like this design, never fear! We have some more maps coming down the road that might be more to your liking.
Why is there a Spanish Undead dude in a PvP map?!?!?!?!?!?
Placeholder, matey! Arrrrr! Undead enemies are roughly the same size as a player, so it helps to have this dude standing there for scale.
Mr. Dev!!! You said this is BOTH a Team Battle AND Mayhem map? That makes NO sense! There are clear spawn points for teams, not free-for-all!
For the Mayhem version, team spawns will be locked off with iron gates, similar to what blocks off the town on the main Marauder's Cove island, as seen in the CTC trailer.
Mr. Dev is
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