You are the one that said "Legendary will not lose value as legendary HAS NO VALUE- game wise.". Exactly how would you interpret that? I took it to mean that you do not value a legendary over a crude since they have the same, zero, value "game wise". I also do not think that centrist views can be far different from those of the average person, by definition. There is no reason to put blame on yourself, me, or anyone else. One should try to understand others but understanding is not a reason to agree. You say I have twisted peoples comments but I do not agree or even see how you might think that. I do not think that my nationality is relevant. I think it is likely more an age thing really. I also think you meant conducive but perhaps that is twisting your comment with my centrist views? I think that I have understood most of your points very well and agree with some and not with others but it's my opinion and I could be wrong. Enjoy the game Squintz.
You are the one that said "Legendary will not lose value as legendary HAS NO VALUE- game wise." You are right that is pretty open to interpretation. So allow me to try to clarify this. Also, my vocabulary isn't that large or advanced, and my writting chops are getting dulled probably from too much aged rum, or just aged. So there's that.
All is my own opinion.
Value of an item per game parameters. A sword, any sword has a sell price set by the game, period. A sword, any sword has a mathematical formula set by the game as per it's damage potential, perhaps in relation to a pirates level. All set by the game.
The game does not set any sort of loot value, just an odds of getting it.
The intrinsic value that people set for legendary is all in their minds. Maybe intrinsic isn't the correct word, a value decided personally outside of the game parameters. And seems to be mostly set by a minority of players who are and have been forever hard core looters. Looters come and go, but looters 'work ethic' values have been created long ago with the disney version.
The looters creedo of self created item value and their associated rules of conduct of 'my room' mentality is what I've always referred to in my threads. What I've never been comfortable with is a minority of players dictating to others how to loot. Also, I believe looters have twisted the 'be nice' disney good intentions of conduct into their looting control of rooms and areas by claiming it isn't nice to loot when I'm looting nonsense. Being nice and helpful in the game is one thing, taking disney's and others tendency to be considerate and turning it into a guilt trip to horde gold rooms for their own sake and bragging appears to me as inconsiderate and selfish.
I can't be the only person that has seen this conduct.
And yes, they're nice about it, but it's still dictating my play as per their rules. In game 70% of time it's not a thing.
The only real value I put to a sword is it's damage power. A legendary to me is desirable as I believe I can dispatch enemies more efficiently.
That's it. Since I'm not a hard core looter, don't come from a younger age of Disney potco and put no effort into bragging rights or inventory showing off, I see legendary as only a stronger item to gain.
In summary, looters personal opinion of a legendary value is not the games value. It's also no coincidence that the main people against trading are almost exclusively hard core looters who have this personal mind set of item value based on "their own" work ethic and bragging rights and do not want to see their 'work' cheapened. This is a personal self centered view and has nothing to do with the greater good of the game or the community. As long as there have been video games, people have always set their own value on things. It doesn't mean we have to conform to their game standards to keep their value systems intact.
This is the last I'll comment on this here, there are other threads better suited and this has been a total hijack of this thread in the last 4 or so posts.
And I apologize for that.