BogusTree
Pirate
So right now we have very straight forward skill progression, but we also have many different types of weapons to use, so i had the idea of suggesting branching pathes for each of the weapons.
the only problem i can see is that not all weapons are made equally, such as swords vs guns where guns have many types from blunderbuss to flintlock and musket to multishot flinklock.
while swords have the very fast rapier, the multi-hit broad sword and the all-rounded cutlass.
someweapons like the voodoo doll would have to expanded upon, perhaps giving more into types of spells that some dolls favor, like a swarm king doll that has bug related spells.
but for the basics of an example of how a skill tree could branch out, lets say you want to focus on the broadsword, it can hit multiple targets, which is its main thing, at some point in leveling your sword skills you would need to select what you want to specialize in, the braodswords tree would have things like the abilty to parry multiple targets, perhaps a focus ability that lets you have a wider and wider swing arch the more you have perfectly timed swings, giving you more health etc.
while the rapier would let you get faster and faster with your swings and parry your enemies (without the dumb voodoo casting animation, that ruins some weapons imo).
Voodoo could specialize in the different elements of the dark arts, poisoning, damaging, perhaps new elements could be added to flesh such an idea out.
not sure how guns would would without changing how they work, but thats hwy this is an idea.
what do you guys think?
the only problem i can see is that not all weapons are made equally, such as swords vs guns where guns have many types from blunderbuss to flintlock and musket to multishot flinklock.
while swords have the very fast rapier, the multi-hit broad sword and the all-rounded cutlass.
someweapons like the voodoo doll would have to expanded upon, perhaps giving more into types of spells that some dolls favor, like a swarm king doll that has bug related spells.
but for the basics of an example of how a skill tree could branch out, lets say you want to focus on the broadsword, it can hit multiple targets, which is its main thing, at some point in leveling your sword skills you would need to select what you want to specialize in, the braodswords tree would have things like the abilty to parry multiple targets, perhaps a focus ability that lets you have a wider and wider swing arch the more you have perfectly timed swings, giving you more health etc.
while the rapier would let you get faster and faster with your swings and parry your enemies (without the dumb voodoo casting animation, that ruins some weapons imo).
Voodoo could specialize in the different elements of the dark arts, poisoning, damaging, perhaps new elements could be added to flesh such an idea out.
not sure how guns would would without changing how they work, but thats hwy this is an idea.
what do you guys think?